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2D background behind a 3D world


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#1   Members   -  Reputation: 122

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Posted 10 August 2001 - 07:25 PM

Is there any way through which we can make a continus background definately a 2D behind 3D objects.

#2   Members   -  Reputation: 122

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Posted 11 August 2001 - 04:20 AM

could always try glDrawPixels the the screen b4 straight after u have cleared ure screen

~prevail by daring to fail~

#3   Members   -  Reputation: 142

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Posted 11 August 2001 - 11:48 AM

Turn off depth writes, draw a textured quad in ortho mode, switch back to perspective mode, and turn depth writes back on.

Unless somebody else has a better idea...

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Posted 11 August 2001 - 02:09 PM

At the beginning of the frame, go into orthographic mode, and render the background (turning depth testing off), that should be what you need.

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Trent (ShiningKnight)
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Shining Darkness- A division of Chromesphere Studios




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