Do you have any suggestion or any recommended book on this topic?
How to create a looking good sprite?
Posted 11 December 1999 - 05:40 PM
Members - Reputation: 241
Posted 14 December 1999 - 10:34 AM
Posted 03 January 2000 - 09:44 AM
Everything depends on what''s the angle of our view. If it''s the so called "warcraft" angle you have to check what of the body parts are "worthless" to draw more than once. For example if you have made a good shoulder armor, why to draw it again when you can just copy and flip it so it fits to the other shoulder also. This way divides time by two. But if the angle of view is the side view things will get little more complicated (also the animation). I solved this by using Posser2 to create some kinda'' human "mold". I posed some stances and rendered that "mold". After that I went to Photoshop and opened those figures and drew some clothes and stuff on them. After that I resized the human sprite and fixed antialiased areas and some last minute detailing. I had made a human side view sprite with perfect scales and good moves.
Posted 19 January 2000 - 12:12 PM
Drawing: perspective, composition, human anatomy etc.
Text effects: Ice, burning, electricity etc.
Special effects: lightning and stuff. lol
Interfaces: creating interfaces
Full blown tutorials: step by step process of making a kick ass image.
Web stuff: exposure, web design etc
probably a few more, but i forget.
In the meantime, your best bet would be(other than checking out our site ) to head over to www.designsbymark.com www.alexdg.com and http://www.rainworld.com/oe_99/forge/ps_tut/
Hope these help. If you need books, try amazon.com.
PS. for all you monkeys who havn''t checked out www.rustedfaith.com, its time to get your hiney''s over there. some very cool shit!
"Expanding the Horizons of Gaming Art"