Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Help with 3dsmax 2 textures


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Zenroth   Members   -  Reputation: 127

Like
Likes
Like

Posted 22 December 1999 - 06:32 PM

I am trying to make a gem type texture for a object.(like a emrald,or ruby type texture.)
And for the best of my ability i have not been able to figure out how to do this using material editor.

Heres a few of the things im trying to give the texture. The semi-trans look,and the ability for light to pass through it.

AnyHelp would be most appreciated.


Sponsor:

#2 NightShade   Members   -  Reputation: 122

Like
Likes
Like

Posted 12 January 2000 - 03:49 AM

Hopefully you have this sample:
samples/raytrace/mtlstudy.max

Open that up, delete everything except one of the marbles. If you take that marble and make it non-smooth and reduce the number of segments you get a nice, transparent gem.

I can''t find anywhere to set up caustics though. I know Pov-Ray does them nicely (this is where when you have a glass of water on a table, it focuses the light into a bright spot on the table). The mtlstudy example fakes it by using a spot light and shadow which quickly fails if you stretch the marble into anything but a sphere close to the table.

To make that material, you have to go to the material editor and in the type field, choose Raytrace. Copy the other parameters from the marble''s material and you have a pretty good looking transparent material with refraction, controllable by changing the Index of Refraction value near the top of the material. 1.0 gives a nice balloon, 3.0 totally flips what you see inside the object.

Hope this helps!



-ns-





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS