Thanks,
-Dan
Which 3D Modeling software?
#1 Members - Reputation: 122
Posted 27 December 1999 - 03:47 PM
#2 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 09 November 1999 - 10:09 AM
I am into programming and 3d modelling and when I talk to professional 3d modellers they all think 3d Studio Max is a shitty modeller. I personally think it's easy and really good, I've been using it for 2 years.
The main reason it is rated so low by many pros is because it's bones, which are a structure of bones that can control objects, is really shit, but there are 100s of plugins some very expensive, some free that make up for these problems.
Here are all the 3d modelling programs I can think of:
3d Studio Max 1.2 / 2.5 / 3.0
RayDream Studio
Truespace
LightWave
Maya (Which is suppose to be one of tha best on tha market and tha most hardest to use and one of tha most expensive, mainly for character animation)
PowerAnimator
SoftImage
POVRay(Freeware, and it's a raycaster, but it uses a C-based language for modelling, I personally think it's stupid)
I know RayDream Studio is cheap in cost.
These are ratings of tha modellers from what I hear from tha pros.
1. Maya
2. PowerAnimator
3. Truespace or 3D Studio Max or Lightwave
4. RayDream Studio
I'm not sure about SoftImage
But in tha end it's up to you, you gotta go around to all tha modelling sites you can find and check out tha models and go to the actually modeling sites.
I really like 3D Studio Max, which I'm sticking to right now.
3D Studio Max - www.ktx.com
Truespace - www.caligari.com
You could find the other sites for all the other modellers pretty easy.
Oh ya, some modellers like Maya and PowerAnimator only work on special workstations. PowerAnimator I think needs an SGI workstation and I think Maya needs a NT Workstation.
RESEARCH!!!
Later man,
email - datisme@notme.com
Da_KiD
#3 Members - Reputation: 241
Posted 09 November 1999 - 12:22 PM
#4 Members - Reputation: 122
Posted 09 November 1999 - 10:17 PM
/Niels
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Posted 10 November 1999 - 11:54 AM
http://www.newtek.com
#7 Members - Reputation: 241
Posted 11 November 1999 - 08:54 AM
-Nick http://www.digital-soapbox.com
#8 Members - Reputation: 162
Posted 11 November 1999 - 10:30 PM
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Posted 14 November 1999 - 01:24 PM
#10 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 18 November 1999 - 07:33 PM
#11 Members - Reputation: 162
Posted 22 November 1999 - 01:36 PM
I've heard great things about animation master 99...and I love truespace, Lightwave isn't that bad either (to me). But as I said before see if you can get a demo of the products before you buy something & are completely disapointed & left with an expensive coaster and table leg fixer....
#12 Members - Reputation: 241
Posted 24 November 1999 - 10:17 AM
#13 Members - Reputation: 122
Posted 30 November 1999 - 06:39 PM
In defense of POV Ray, it is a ray tracer. Use a program like Moray if you want to model for POV Ray. Doom is a ray caster, completely different technology.
--
TAZ
#14 Members - Reputation: 122
Posted 13 December 1999 - 11:02 AM
There are many 3D paint programs that you can use with this produce.
Amorphium, is basically a lower verison of Electric Image. It is produce by PLAY. I have never used it. I not sure if I would even bother.
I hope it helps,
Tim
#15 Members - Reputation: 122
Posted 23 December 1999 - 03:59 PM
and as for the coment about POVRAY and ray tracing and ray casting being completely different technologies, that is not, true, ray casting is closely related to ray tracing, however it is much faster at the sake of quality. While raytracing works by casting rays from the light sources and finding how it bounces in the seen and then returning the value as a color for the image, ray casting is basically backwards ray tracing ( shooting a ray from the screen, to the nearest intersecting poly and computing the color value) with a bounce limil of 0. Ray casting is much simplier and gives much lower quality results than ray tracing (obviously, doom(or more fairly GLDoom) to production quality CG)but it is also much faster (many fps (anywhere from 10 to 100 or greater)while Ray tracing is much slower (could take minutes or hours for 1 frame based on scene complexity ( can reach 3 to 4 fps on super computers, but realistically who has those). anyway
My 2cents,
Nomad
#17 Members - Reputation: 241
Posted 27 December 1999 - 03:47 PM
-Nick Robalik http://www.digital-soapbox.com
#18 Members - Reputation: 122
Posted 09 January 2000 - 11:37 AM
Brian P. Retford
Lost Horizon Software






