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using spaceball input


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#1   Members   -  Reputation: 122

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Posted 13 August 2001 - 07:43 AM

I want to know that how we can take input for spaceball using glut for opengl.

#2   Members   -  Reputation: 1323

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Posted 13 August 2001 - 03:33 PM

I don''t get it.

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Trent (ShiningKnight)
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Shining Darkness- A division of Chromesphere Studios

#3   Members   -  Reputation: 560

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Posted 13 August 2001 - 07:52 PM

I think you just specify the callback function using the glut function glutSpaceballFunc( POINTER_TO_YOUR_FUNCTION );



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Posted 17 August 2001 - 09:54 AM

What''s a spaceball?




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