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Help a new guy.


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#1 borg343   Members   -  Reputation: 100

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Posted 22 June 2010 - 06:24 PM

So, I'm starting to work on a game with a couple friends. We are confused on what engines we need and how to integrate them into one program. We are also looking for suggestions on what engines to use. Here's what we think we need. Anything wrong that you see, feel free to correct me, I'm still figuring out game development.

Base Language: C++
Graphics: OpenGL (That's what were thinking, suggestions please)
Networking: Winsock (Suggestions)
AI: No idea.
Audio: Again, no idea.

Also need to figure out where to program a UI in.

Thanks for any help, it's much appreciated.

Resistance is Futile,
Borg343

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#2 Fl4sh   Banned   -  Reputation: 30

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Posted 22 June 2010 - 06:30 PM

use XNA. O_o

#3 borg343   Members   -  Reputation: 100

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Posted 22 June 2010 - 06:42 PM

Hmmm, that makes everything easier.... Thanks for that....

#4 SnakeM120   Members   -  Reputation: 142

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Posted 22 June 2010 - 08:07 PM

You want to use C++ so that means you already know C++ if im Correct. If so try using the Game Engine Irrlicht or Sauerbraten. Their free and are Used with C++ and they are both compatible with OpenGL and Direct compatible i think. And im not sure again but Sauerbraten has online in the Engine already

#5 owl   Banned   -  Reputation: 364

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Posted 22 June 2010 - 08:09 PM

Use LISP.

#6 AlexanderRieder   Members   -  Reputation: 100

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Posted 22 June 2010 - 09:26 PM

If this is your first game - go for a simple 2D game instead of a 3D one.
Also, I would recommend SFML/SDL/Allegro for 2D game developement with C/C++.
All 3 of them have pretty good docs and tutorials out there - just google it.

If you dont have any experience in network programming - dont do it until youre comfortable with the basics of game developement! It just makes stuff way harder to program in my opinion.

Anyway - good luck with your project.

#7 oler1s   Members   -  Reputation: 589

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Posted 23 June 2010 - 12:14 AM

What exactly is the level of programming experience of everyone on the team? If it's, "we just started" or "we just started reading a book", you are in trouble. You're going down the route that demands experience. Start off with Unity or UDK. Or paid options. This just simply reflects your lack of experience, and your demands to make a game now.

#8 ChurchSkiz   Members   -  Reputation: 458

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Posted 23 June 2010 - 01:02 AM

Quote:
Original post by owl
Use LISP.


ROFL, awesome.

#9 borg343   Members   -  Reputation: 100

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Posted 23 June 2010 - 03:25 AM

Yes, I shall use LISP. But seriously, yes, the reason I said C++ is because I have experience in that language, and I am at an intermediate level. Teaching myself more everyday. I have looked at XNA and have all the tools, but I am as lost an English-speaking man watching a telenovella, in C#. Thank you all for the helpful suggestions and advice.


Resistance is Futile,
borg343

#10 dublindan   Members   -  Reputation: 457

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Posted 26 June 2010 - 07:22 AM

Quote:
Original post by owl
Use LISP.


Clojure would be a good choice, actually. Especially with something like the excellent penumbra framework.




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