Hi guys,
Is there a way to do Cel-Shading on Quadrics using calls like gluSphere and gluCylinder?
I looked at Nehe's lesson on Cel-Shading but it seems like it is specific to shapes drawn with using glVertex.
Thanks!
Cel-Shading on Quadrics (gluSphere, gluCylinder)
Started by ytrctb, Jun 23 2010 05:04 AM
3 replies to this topic
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Posted 23 June 2010 - 02:25 PM
not in a simple way i think, getting the outline is fairly easy, just replace the glvertex calls with quadrics calls.
The cellshading is a bit harder though, but i think it can be done trough spheremaping (or cubemapping) using texture coordinate generation (glTexGen).
The cellshading is a bit harder though, but i think it can be done trough spheremaping (or cubemapping) using texture coordinate generation (glTexGen).






