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[java] Java game engine


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#1 Eruonen   Members   -  Reputation: 100

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Posted 06 July 2010 - 10:36 PM

Greetings,

I wish to make a Zelda-like game in Java, but I'm having a hard time figuring out which engine I should use for this.

I came along Golden T Game Engine, but I'm not entirely sure how good it is.
Link: http://www.goldenstudios.or.id/products/GTGE/index.php
Do any of you have experience with this engine?
Another one I found was EasyWay. I can't find any reviews on this engine at all, though.
http://easyway.sourceforge.net/joomla/index.php

I found a couple of other ones too, but they looked like they were in an extremely early stage and disbanded.

I am trying as many different engines as I can, of course, but I also would like to hear your opinions on the matter.
What would be a decent game engine to make a Zelda-like Java game?

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#2 GuyWithBeard   Members   -  Reputation: 804

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Posted 06 July 2010 - 11:01 PM

jMonkeyEngine seems quite solid.

http://www.jmonkeyengine.com/home/

#3 BitMaster   Crossbones+   -  Reputation: 3882

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Posted 06 July 2010 - 11:02 PM

Slick
JMonkeyEngine

#4 Eruonen   Members   -  Reputation: 100

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Posted 07 July 2010 - 05:37 AM

I was under the impression that jMonkeyEngine was for 3D games only. Perhaps I was mistaken, so I will do some more research.
Slick looks interesting, so I will check that out too.

Thanks a lot, guys. Any more suggestions would also be appreciated greatly.

EDIT:
Perhaps 'Zelda-like game' was a bit too vague. I was referring to all the 2D Zelda games with the exception of the Legend of Zelda 2 which was largely side-scrolling.

#5 BitMaster   Crossbones+   -  Reputation: 3882

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Posted 07 July 2010 - 06:05 AM

Quote:
Original post by Eruonen
EDIT:
Perhaps 'Zelda-like game' was a bit too vague.


Yes, it was ;).

However, although JME might perhaps be a bit overkill, there is nothing stopping you from setting an orthographic camera and rendering mainly billboards (plus 'real' 3D where it is actually simpler/more effective).

Slick on the other hand is intended for use with 2D games (although you can render any 3D geometry you want as well nowadays).

#6 Eruonen   Members   -  Reputation: 100

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Posted 07 July 2010 - 07:39 AM

I looked around a bit, and jME doesn't seem like the way to go for my project.
Slick on the other hand, is definitely worth a try. I wish there were some tutorials available for Slick (they may exist but I haven't found them yet, though, since I find it easier to become acquainted with a library/engine that way, but I'm sure I'll figure it out.

Since I haven't actually made a definitive decision on using Slick I'll still take any other suggestions you guys have! Thanks for all your help so far.

EDIT: Found some tutorials, don't know how I could've missed them before.

#7 MseMseM   Members   -  Reputation: 102

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Posted 07 July 2010 - 03:45 PM

Golden T Game Engine is old: there are only old demos at the website
I just took a look at jMonkeyEngine and the demo i launched just did not work
i would suggest to take a look at http://openprocessing.org/
its main page has Google PR 6 vs jME's 4
and all demos works fine
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#8 Daniel L   Members   -  Reputation: 129

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Posted 10 July 2010 - 10:05 AM

You can get pretty far with Java 2D. Some common operations admittedly require quite a bit of code, like drawing an image with a particular alpha or rotation. But if you're willing to work through that, you can build very portable games with no dependencies.




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