Greetings,
I wish to make a Zelda-like game in Java, but I'm having a hard time figuring out which engine I should use for this.
I came along Golden T Game Engine, but I'm not entirely sure how good it is.
Link: http://www.goldenstudios.or.id/products/GTGE/index.php
Do any of you have experience with this engine?
Another one I found was EasyWay. I can't find any reviews on this engine at all, though.
http://easyway.sourceforge.net/joomla/index.php
I found a couple of other ones too, but they looked like they were in an extremely early stage and disbanded.
I am trying as many different engines as I can, of course, but I also would like to hear your opinions on the matter.
What would be a decent game engine to make a Zelda-like Java game?
[java] Java game engine
I was under the impression that jMonkeyEngine was for 3D games only. Perhaps I was mistaken, so I will do some more research.
Slick looks interesting, so I will check that out too.
Thanks a lot, guys. Any more suggestions would also be appreciated greatly.
EDIT:
Perhaps 'Zelda-like game' was a bit too vague. I was referring to all the 2D Zelda games with the exception of the Legend of Zelda 2 which was largely side-scrolling.
Slick looks interesting, so I will check that out too.
Thanks a lot, guys. Any more suggestions would also be appreciated greatly.
EDIT:
Perhaps 'Zelda-like game' was a bit too vague. I was referring to all the 2D Zelda games with the exception of the Legend of Zelda 2 which was largely side-scrolling.
Quote:Original post by Eruonen
EDIT:
Perhaps 'Zelda-like game' was a bit too vague.
Yes, it was ;).
However, although JME might perhaps be a bit overkill, there is nothing stopping you from setting an orthographic camera and rendering mainly billboards (plus 'real' 3D where it is actually simpler/more effective).
Slick on the other hand is intended for use with 2D games (although you can render any 3D geometry you want as well nowadays).
I looked around a bit, and jME doesn't seem like the way to go for my project.
Slick on the other hand, is definitely worth a try. I wish there were some tutorials available for Slick (they may exist but I haven't found them yet, though, since I find it easier to become acquainted with a library/engine that way, but I'm sure I'll figure it out.
Since I haven't actually made a definitive decision on using Slick I'll still take any other suggestions you guys have! Thanks for all your help so far.
EDIT: Found some tutorials, don't know how I could've missed them before.
Slick on the other hand, is definitely worth a try. I wish there were some tutorials available for Slick (they may exist but I haven't found them yet, though, since I find it easier to become acquainted with a library/engine that way, but I'm sure I'll figure it out.
Since I haven't actually made a definitive decision on using Slick I'll still take any other suggestions you guys have! Thanks for all your help so far.
EDIT: Found some tutorials, don't know how I could've missed them before.
Golden T Game Engine is old: there are only old demos at the website
I just took a look at jMonkeyEngine and the demo i launched just did not work
i would suggest to take a look at http://openprocessing.org/
its main page has Google PR 6 vs jME's 4
and all demos works fine
I just took a look at jMonkeyEngine and the demo i launched just did not work
i would suggest to take a look at http://openprocessing.org/
its main page has Google PR 6 vs jME's 4
and all demos works fine
You can get pretty far with Java 2D. Some common operations admittedly require quite a bit of code, like drawing an image with a particular alpha or rotation. But if you're willing to work through that, you can build very portable games with no dependencies.
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