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opengl material


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#1 v71   Banned   -  Reputation: 100

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Posted 15 August 2001 - 09:32 AM

Hi everyone, i would like to know if the material specs for the surface can be turned off , or it slows things down while switching beetween different material values , i have noticed that not all of the opengl application make use of the material properties especially when an object is textured.

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#2 bondi   Members   -  Reputation: 122

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Posted 17 August 2001 - 05:58 AM

you use the material setting "glMaterialfv()" only, when you
have created (for example) an sphere (without texture) and want to turn on lighting. If you want to specify the red-green-blue-
fragment of the light color that is refected by the sphere surface.






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