Hi, I have just bought the opengl book from gamedev and well I was wondering how can I figure where Im placing my 3d cube or square on the screen. For instance, in the book they always say glVertex3f(1.0f,0.0f,0.0f); and so on and so on till you get a cube, but how do I know where the cube will be. I do know that its like this : glVertex(x,y,z); but that didn''t help much. Can someone please show me a very easy way on how to do this!! THANKS
Iam a very new OpenGl programmer please help!!
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