Im coding in c++/allegro and using mappy to handle the mapping right now but plan on writing my own code for that.
I am thinking about a system that has a world map which would have random encounters like an old-style rpg, but inside of the battles it would still be the action style in a small area, and then at places like the lab it would be a standard level environment. Kind of similar to how TMNT 1 was on NES with the street level map and the underground/inside buildings levels but when on the world map it would be random encounters that you can't control. It would be a good place to level up and whatnot if the player wanted. Of course there would be different areas with different level enemies.
A bunch of the code remains but I have gotten a good start on things. Check it out if you would like. The video below is the 10th one, you can see how terrible it was just a month ago from my other videos ;)
Thanks guys.
[Edited by - EdBoon on July 16, 2010 4:57:29 PM]