Posted 16 August 2001 - 11:36 AM
independently of the camera...and also without using gluLookAt
Can anyone help ?
Precision : If you could enlighten me with how to use glPushMatrix and glPopMatrix and also what is the proper order to draw and transfom( rotate and translate ) object in the 3d world I would be pleased !
I need the logic of the camera and the object.
Hi. I''m trying to figure out how to move around my 3d world and also place my object and move them