Jump to content

  • Log In with Google      Sign In   
  • Create Account


Compiled Vertex Arrays


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 BossoME   Members   -  Reputation: 122

Like
Likes
Like

Posted 17 August 2001 - 06:10 AM

Hi, can anybody tell me what does the following mean? I read, that if you lock a vertex array, then you can''t change it. I want to know if I can translate an Array with the GL-Commands or not. Thanks in advance.

Sponsor:

#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 18 August 2001 - 07:49 AM

Yes, ofcourse. Locked just means that you can''t modify the vertex data, but the normal OpenGL pipeline still applies, including the modelview matrix stack. That means, that you can use any commands modifying the matrix eg. glTranslate, glRotate, glScale, glLoadMatrix etc...





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS