OPENGL Need some tips,
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Posted 18 August 2001 - 08:44 AM
Members - Reputation: 122
Posted 18 August 2001 - 08:58 AM
2. I don't know of any articles (there might be some on this site, though), but I do know of one important trick: keep structures multiples of 32 bytes. This way, you can load'em in and out of the cpu cache easily. If you want to learn more than what's on the internet, there are several game optimization books out there.
3. Make the least number of polygons possible. Your models should still look good, but have few polygons. This will result in fast engines. If you really want speed, you could learn assembly and write fast code where it's needed.
nehe.gamedev.net is an excellent resource for beginners.
Edited by - gph-gw on August 18, 2001 4:02:47 PM
Posted 18 August 2001 - 01:02 PM
the trick with keep the structures multiples of 32 byte
well thats only for structures bigger than 32 bytes right??