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Need an EASY to use 3d game engine.


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#1 kvsingh   Members   -  Reputation: 100

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Posted 22 August 2010 - 10:04 AM

I'm looking for a VERY easy to use 3d game engine. I want to program only the logic of the game, and don't want to have to concern myself with graphics. I just want to be able to download a model, put it in the game, and start programming the logic. I would preferable want to program in a scripting language like Python.

I just want to make the game for learning purposes, and not to show it to anyone (I'm still a student). Most of the engines I've looked at had a steep learning curve.

Please mention any 3d engine that would be suitable for me.

Thanks.


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#2 nobodynews   Crossbones+   -  Reputation: 2107

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Posted 22 August 2010 - 10:09 AM

Quote:
Original post by kvsingh
Most of the engines I've looked at had a steep learning curve.
It might help a little if you say what engines you've already looked at so we know what you don't like. For example, I've heard good things about Unity3D. But if you akreadt looked into that and consider it as having too steep a learning curve then people would be glad to know that.

#3 joew   Crossbones+   -  Reputation: 3679

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Posted 22 August 2010 - 10:10 AM

Check out Unity which has both a free and advanced version with an easy to use content pipeline and scripting with C#

#4 InfectiousGames   Members   -  Reputation: 100

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Posted 22 August 2010 - 10:12 AM

Take a look at Unity. I've only used to mess around but it was really easy to get used to and there are plenty of tutorials on the site, and you can use C# as a scripting language(not sure what the other languages were off the top of my head) for logic and other stuff. It's also free to download and use but I'm sure you'll need to purchase a license if you want to distribute your game, but from your original post this shouldn't be a concern.

#5 kvsingh   Members   -  Reputation: 100

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Posted 22 August 2010 - 10:12 AM

I've already looked at Soya3d, UDK and Blender3d. I just want the easiest there is , even if it means sacrificing on some of the features (but not on the documentation and support)

#6 InfectiousGames   Members   -  Reputation: 100

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Posted 22 August 2010 - 10:15 AM

looks like I was a little slow on my initial response but again I HIGHLY recommend Unity, the tutorials are great for starting out and makes it very easy to pick up and use.

#7 kvsingh   Members   -  Reputation: 100

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Posted 22 August 2010 - 10:28 AM

Alright, I guess I'm gonna go with Unity. A LOT of people have been suggesting it .. so I guess it would be ok..

#8 GesterX   Members   -  Reputation: 104

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Posted 22 August 2010 - 11:08 AM

Quote:
Original post by kvsingh
Alright, I guess I'm gonna go with Unity. A LOT of people have been suggesting it .. so I guess it would be ok..


Good choice.
Perhaps just one tip though - even though Unity is "easy" - there is still an amount of learning to be done and to get the best results you would still have to invest a decent amount of time!

#9 kvsingh   Members   -  Reputation: 100

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Posted 22 August 2010 - 11:17 AM

Yep, I'm always willing to invest the time as long as I'm investing it on worthwhile stuff ... here by "easy" I meant easy in those respects in which I wasn't really interested in ..

#10 MrDaaark   Members   -  Reputation: 3555

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Posted 22 August 2010 - 11:39 AM

Unity allows you to import models and then script their behavior with C#, javascript, or Boo (A dialect of Python). That's as easy as it gets. The tutorials will take you through the creation of some simple games to get you started.

#11 kryotech   Members   -  Reputation: 937

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Posted 22 August 2010 - 01:05 PM

In that case, then Unity should work fine. It's a great package, and it definitely gets the job done.


[Edited by - kryotech on August 23, 2010 7:05:51 AM]




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