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OpenAL license


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12 replies to this topic

#1 NeoMortiny   Members   -  Reputation: 158

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Posted 30 August 2010 - 04:56 AM

Can a game using OpenAL be published under the Creative Commons License?

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#2 Steve132   Members   -  Reputation: 433

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Posted 30 August 2010 - 05:02 AM

IANAL, but my guess is yes. I don't see any licence terms at all because OpenAL is supposed to be an open standard. I did find that the OpenAL Soft implmentation on their downloads page is LGPL, which means it is compatible with pretty much anything as long as it is a dynamic lib link not a static link

#3 NeoMortiny   Members   -  Reputation: 158

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Posted 30 August 2010 - 05:24 AM

So, can I ship OpenAL32.dll with the app?
Or will the user have to install OpenAL on his own?
Thanks!

#4 ApochPiQ   Moderators   -  Reputation: 7772

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Posted 30 August 2010 - 06:05 AM

Moving to the Business/Law forum.

#5 stonemetal   Members   -  Reputation: 288

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Posted 30 August 2010 - 06:16 AM

Where did Openal32.dll come from? According to the wikipedia there are two different openAL distributions one proprietary, one LGPL. If you are using the LGPL version then it is more than likely permissible(with the usual LGPL restrictions). If it is the proprietary version you will have to check with them.

#6 NeoMortiny   Members   -  Reputation: 158

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Posted 30 August 2010 - 07:12 AM

OpenAL32.dll, the application doesn't run without it. If the game is executed without OpenAL installed on the computer, it must have this dll in the root directory. When you download OpenAL, you get these dlls.
And yes, I am using the LGPL version.
So should I ship the dll or have the user install OpenAL?


#7 samoth   Members   -  Reputation: 1969

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Posted 30 August 2010 - 07:24 AM

I would ship the redistributable installer, OAINST or what it's called, not the dll. Chances are that OpenAL is already installed anyway, but otherwise, the user can just do that then.

I've made the experience that sometimes OpenAL simply fails silently if not installed properly. Not sure why it happens, but it doesn't really matter. If it happens to an end user, I'm sure he won't blame OpenAL for it, he'll blame you.

#8 NeoMortiny   Members   -  Reputation: 158

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Posted 30 August 2010 - 07:31 AM

Quote:
Original post by samoth
If it happens to an end user, I'm sure he won't blame OpenAL for it, he'll blame you.


:-)

Exactly, so a way to make sure it works is provide the dlls, right? Am I allowed to do that?

If not, I can always tell the user to install it. But then, should I ship the installation program, or just provide a link(whichever is allowed)?

Thanks!

#9 samoth   Members   -  Reputation: 1969

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Posted 30 August 2010 - 10:08 AM

I would distribute the installer, because as I said, I've seen silent failures when only copying around the DLL. The exact license terms are a bit unclear, but it says "free to redistribute", so... whatever.
As long as I am free to redistribute their installer, I don't really care what proprietary license the DLL is under :)

#10 NeoMortiny   Members   -  Reputation: 158

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Posted 31 August 2010 - 06:08 AM

Cool then, I think I will be attaching the link to the installation file.
Thanks allot!

#11 SimonForsman   Members   -  Reputation: 3715

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Posted 27 July 2012 - 04:50 PM

Cool then, I think I will be attaching the link to the installation file.
Thanks allot!


don't attach a link to it, include the installer in your own installer so it runs as the final step of installation, (just like most games do with for example the DirectX runtime)

Edit: reply to cornstalks here to avoid bumping(again), i need to pay more attention to postdates. sorry about this.

Edited by SimonForsman, 27 July 2012 - 05:30 PM.

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#12 Cornstalks   Moderator*   -  Reputation: 5410

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Posted 27 July 2012 - 05:21 PM


Cool then, I think I will be attaching the link to the installation file.
Thanks allot!


don't attach a link to it, include the installer in your own installer so it runs as the final step of installation, (just like most games do with for example the DirectX runtime)

FYI, this thread is 2 years old.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#13 Tom Sloper   Moderators   -  Reputation: 4848

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Posted 27 July 2012 - 05:42 PM

Closing it before somebody else replies to the 2-year-old OP.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.




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