3D Engine for Mono

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5 comments, last by Zakwayda 13 years, 7 months ago
Hey folks,
it has been a while since I posted here but work kept me busy. However, I am planing to kicking off a new project using mono. The question is what graphics engine I should be using. I did some research and first a look at Ogre3D and Irrlich. Both projects seemed to have stopped developing the .net wrapper for their engines. Is that correct?
Do you have any suggestion which engine I should use? My requirements are not that high. I would just like to load some simple animations unsing blender. Shaders or light effects are going to be kept minimal.
Do you have any suggestions on any engine that goes well with .net and Mono?
Any help, link advice is appreciated!

Thx in advance
Woltan
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unity3d!
>--HELMI-->>
Unity is a cool tool, but I was looking more for something to use with mono. Does anyone have any experience with Axiom3D?
Cheers Woltan
Quote:Original post by Woltan
Unity is a cool tool, but I was looking more for something to use with mono. Does anyone have any experience with Axiom3D?
Cheers Woltan

Unity3D uses Mono for its scripting system.
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Even though it's discontinued, Irrlicht CP .net works fine with mono.
Ok Unity3D does use mono for "scripting". But since Unity3D isn't free I'd rather not use it.
To Irrlicht: Isnt it is set back though, that maybe new features of irrlicht are not going to be supported? I feel much more comfortable using a maybe not so highly developed engine instead of one I know there is not going to be any improvement anymore.
Are there any other suggestions?
Quote:But since Unity3D isn't free I'd rather not use it.
There is a free version of Unity. It has a splash screen/logo and is missing a few of the more advanced features of the pro version (such as render-to-texture), but is otherwise fully functional.

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