Posted 19 August 2001 - 06:33 PM
All right. How well do you know C++? Anyway, you need to know C++ decently well, and I really suggest you get the VC++6.0 Compiler. Introductory Edition is pretty cheap, 50 bucks or so. After you are sure you know C++, go to www.winprog.org and take the windows programming tutorials. They may seem confusing, but after that, you can go int OpenGL(or Direct X). If you want to do direct x, then you should get the book "Game Programming for Dummies" that will teach you the extreme basics of game programming and direct x. It is in C, though. There are probably some other books on direct x, but I would know, I like to use OpenGL. OpenGL is multiplatform and Direct X is only for windows. But the book "OpenGL Game Programming." It is the best book you can get. It teaches you to make 3d games, though, so you would need to take NeHe's tutorials, and some other people will probably have 2D tutorials by the time you are done. If you really want to make 2D games, I would have to say go with Direct X. The main part of it you would use is direct draw. It is for using bmp's and other img types specifically, and easy control... You should buy Game Programming for Dummies, and then buy the another books for intermediate to advanced direct x game programming. I wish you the best of luck!
"I''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''Urden
Edited by - Drizzt DoUrden on August 20, 2001 1:34:26 AM