Jump to content

  • Log In with Google      Sign In   
  • Create Account


The Retro Renaissance Game Development Challenge!


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
65 replies to this topic

#41 Endurion   Crossbones+   -  Reputation: 3328

Posted 25 September 2010 - 04:51 AM

Can't wait for nice entries to play :)

If you just need some neat music or art, you can also take a look at TigSource. They had a nifty competition (Assembly) last year where the assets are under creative commons. The main board for it is here.

Just give the guys proper credit, there's quite a few pearls there.

Sponsor:

#42 The Communist Duck   Members   -  Reputation: 154

Posted 27 September 2010 - 07:38 AM

Unfortunately, I've hit a great turn for the worse. :(

Both the amount of bugs I've experienced, Visual Studio not working for a whole week meaning I'll be lucky to get something decent finished on time.

And now it appears the Engine.cpp file, which has most of the working bits in it, has been deleted by Visual Studio AFAICS. Which...if I can't sort this, means I may have to pull out. :(
Worse still is that my artist friend has already done 95% of the sprites.

#43 The_Neverending_Loop   Members   -  Reputation: 594

Posted 27 September 2010 - 11:35 PM

Quote:
Original post by The Communist Duck
Unfortunately, I've hit a great turn for the worse. :(

Both the amount of bugs I've experienced, Visual Studio not working for a whole week meaning I'll be lucky to get something decent finished on time.

And now it appears the Engine.cpp file, which has most of the working bits in it, has been deleted by Visual Studio AFAICS. Which...if I can't sort this, means I may have to pull out. :(
Worse still is that my artist friend has already done 95% of the sprites.


Dont give up perserverence my friend!, you never know maybe you can finish it all off.

#44 The_Neverending_Loop   Members   -  Reputation: 594

Posted 30 September 2010 - 03:07 AM

Hey just wondering would anyone be so kind to help me out do an alpha test? possibly today or tomorrow the help would be greatly appreciated!

#45 Endurion   Crossbones+   -  Reputation: 3328

Posted 01 October 2010 - 05:55 AM

It's a trap! It's probably addictive and we can't finish our entries ;)

I'd volunteer to test.

#46 The_Neverending_Loop   Members   -  Reputation: 594

Posted 01 October 2010 - 08:33 AM

Quote:
Original post by Endurion
It's a trap! It's probably addictive and we can't finish our entries ;)

I'd volunteer to test.


Pffffttt I wish!, this game is about as fun as watching paint dry lol, Iama PM you with more details Iam hoping to have something for tomorrow night.

#47 scgrn   Members   -  Reputation: 168

Posted 01 October 2010 - 09:28 PM

Crunch time!!

#48 The_Neverending_Loop   Members   -  Reputation: 594

Posted 02 October 2010 - 01:31 AM

Crunch time that it is!, I think Ill take this time to inform everyone on how to submit, basically what I have in mind is that Iam going to set up a FTP on one of my servers, come sunday night Ill give details on how to log onto said FTP, I will also give the option to email me your entry.

As I get the entries I will check them on some of my virtual machines to be sure there is nothing malicious about them (Iam pretty sure I shouldnt even be worried about that tho with you people :-D ) after which Iam going to try to put together a quick hack and slash webpage, with the entry details.

Since all this probably will not get done any earlier then wednesday Iam going to allow for a 2 to 3 day grace period where you can submit your entry. This should allow for any last minute tweaks, so start testing your code as much as you can now!.

Further details will be made public sunday night.

#49 Wan   Members   -  Reputation: 1366

Posted 02 October 2010 - 06:02 AM

Quote:
Original post by The_Neverending_Loop
Since all this probably will not get done any earlier then wednesday Iam going to allow for a 2 to 3 day grace period where you can submit your entry.

Does this mean that the deadline is extended? If so, I might spend this Sunday's afternoon to create a little game. I don't expect much (if at all), but to loosely quote Pierre de Coubertin: taking part > winning. :)

#50 The_Neverending_Loop   Members   -  Reputation: 594

Posted 02 October 2010 - 06:07 AM

Sure if you think you can pull something out by then your more then welcomed to.

#51 Wan   Members   -  Reputation: 1366

Posted 02 October 2010 - 06:12 AM

Probably not, but I enjoy a good challenge. Thanks.

#52 The_Neverending_Loop   Members   -  Reputation: 594

Posted 03 October 2010 - 11:25 AM

Submission information has been posted on the original post all the way on the bottom under Submission information.

#53 Endurion   Crossbones+   -  Reputation: 3328

Posted 03 October 2010 - 11:59 PM

Hurray, I tried to submit but my email was rejected as being too large (probably due to music).

Edit: Changed the link to a fixed version, the first had a crash bug. If you happened to get that one, sorry, please download the new one!

I've uploaded the game to my own webspace, you can get the game here and a screen shot here.



Sadly it's rather short but I hope the latter few stages are somewhat challenging.

My Gamedev.net account number should be 27795.

The game is a FEZ ripoff. Find all diamonds in a stage to activate the teleport.
Enter the teleport to get to the next stage.

Rotate the world to advance. Use the action key to read signs, talk to old men,
pickup and put down items, unlock doors (when carrying a key). Be careful not to
fall too far.

I've used music from the TIGsource Assembly competition, namely from Jorge Boscan
and Tristan Douglas Smith. Sound effects were generated with DrPetters sfxr.

Have fun and let me know of any bugs/criticisms!

[Edited by - Endurion on October 5, 2010 1:59:22 AM]

#54 The_Neverending_Loop   Members   -  Reputation: 594

Posted 04 October 2010 - 12:25 AM

Oh I didnt think the gmail file cap was gonna be an issue for most entries but now Iam shown to be obviously wrong. The ftp was giving me a little bit of a headache, but Iama give it another shot today when i come back from work. Sorry for the inconvenience.

Cool looking stuff by the way I wish i could give it a try now, but Iam actually on my way to work :-(, oh and I meant to write account name not account number. It was just so I could identify who's entry it was since the email might not necessarily be the same as someones GD account name.

#55 Endurion   Crossbones+   -  Reputation: 3328

Posted 04 October 2010 - 04:07 AM

I'd have a little addon in another tutorial stage. Would that be ok or is the first submitted entry to be the one?

#56 The_Neverending_Loop   Members   -  Reputation: 594

Posted 04 October 2010 - 07:15 AM

You can submit as many times as you want until wednesday Ill just take whichever is latest, I set up the FTP but i cant log in myself, Iam worried that my provider might be blocking that port, since iam not SUPPOSE to host ftp's not to sure if they can actually do that tho. But once i figure it out which should be today you can wait so you can upload via FTP.

#57 Endurion   Crossbones+   -  Reputation: 3328

Posted 04 October 2010 - 07:02 PM

Ah thanks :)

That makes me a happy panda, since I just found an initialisation bug that made the game crash everywhere but my PC.

The new file moved to here. I've also modified the link in the earlier post.



#58 scgrn   Members   -  Reputation: 168

Posted 05 October 2010 - 06:24 AM

Wow, good job Endurion!!

I'm using the grace period to fix a few bugs (of which there are many).
Here's a screenshot:




#59 Endurion   Crossbones+   -  Reputation: 3328

Posted 05 October 2010 - 06:32 AM

Looks nifty :)

I realize I should've made a download available earlier, quite a few really stupid bugs have shown up.

#60 Wan   Members   -  Reputation: 1366

Posted 06 October 2010 - 12:55 AM

Won't be able to finish it on time, as I already somewhat expected.



The physics (Box2D) work and the table design is okay, but to add stuff like a menu, sound and basic game play rules would take too much time. I still like what I have accomplished in a little over two days.

Well done to everyone who did meet the deadline! [smile]




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS