How use TextOut() in OpenGL?
don''t use textout. it''s slow and won''t work very well. use bitmaped fonts instead.
How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
Yeah... OpenGL and GDI drawing functions won''t play nice with each other. Look up wglUseFontBitmaps() for the beginnings of the Right Way for Win32/OpenGL text.
hi there,
use texture fonts for even greater performance
wglbitmapfonts is painfully slow
mark.
use texture fonts for even greater performance
wglbitmapfonts is painfully slow
mark.
BUT MY APPLICATION IS SUPPORT ENGLISH, <> SUPPORT MY COUNTRY LANGUAGE(2BYTE CHARACTER).
wgl.. FUNCTION IS RIGHT IN ASCII CHARACTOR..
wgl.. FUNCTION IS RIGHT IN ASCII CHARACTOR..
create a bitmap with the characters you need on it then texture parts of it to quads to make words, simple. NeHe did a tutorial on this if you need help.
Matthew
WebMaster
www.Matt-Land.com
Matthew
WebMaster
www.Matt-Land.com
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