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#1 SteelBlue   Members   -  Reputation: 122

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Posted 22 August 2001 - 03:33 AM

I created a Win32 application and added opengl32.lib glu32.lib and glaux.lib in the Object\Library box before kernel32.lib but when i try to compile my program i get three error saying that all my gl calls and unidentified. Can you tell me what the porblem is? Tha Funkalicious one

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#2 Drizzt DoUrden   Members   -  Reputation: 100

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Posted 22 August 2001 - 03:41 AM

you included the library, but did you say:
include gl/gl.h
include gl/glu.h
include gl/glaux.h


you need to put a < in front,
and a > in back of each one.

You have to put gl/then the libname

Are you having a compiler or linking error?

#3 SteelBlue   Members   -  Reputation: 122

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Posted 22 August 2001 - 03:54 AM

I did include the #include statements for , , , and

I think is Linking errors for the calls such as glCreal. Other gl calls like glShadeModel works fine.

Tha Funkalicious one

#4 SteelBlue   Members   -  Reputation: 122

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Posted 22 August 2001 - 03:56 AM

That was suppose to be glClear. NOT glCreal!! thanx.

Tha Funkalicious one




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