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slow cursor movement


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#1 Spencer   Members   -  Reputation: 126

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Posted 22 August 2001 - 09:58 PM

Hi! I am iomplementing a mouse cursor for my CRPG but i have some problems. Currently it consists of a textured triangle which is drawn everyframe...so far so good....the problem is that it is terribly slow...even thoug i dont render anything else on the screen...it is jummpy and stuff.. Is a textured surface the best way to do this? are there any other "good" ways of doing this? I am developing for linux (dont worry..it will be ported to win so you dont miss the best CRPG of theis century....) under RedHat 7.1 and my computer is a celeron 400 with intel 740 graphics card so maybe it is my comp that sucks? But i can play some other games so...... well anyhow..thanx in advance --Spencer

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#2 mittens   Moderators   -  Reputation: 1315

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Posted 23 August 2001 - 10:58 PM

Hmmm, if other OpenGL demos are slow and jumpy, then its your comp, if not, its your code. (the textures shouldn''t slow things down)

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Trent (ShiningKnight)
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Shining Darkness- A division of Chromesphere Studios




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