Quote:Original post by slayemin
My take is that "Life just isn't fair".
While true, it doesn't mean one should make life more unfair when it is possible to avoid it. Games with strict rules are actually designed to hamper the rampant cheating that would otherwise take place in the domains the game emulates.
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If you created a game and were able to cheat in a subtle way where you gain an undetectable advantage, more power to you.
It depends on the context of the "cheat" though. Some things are considered despicable, but are not actually forbidden, such as spawn camping.
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If it still bothers you, just think of it as another rule to playing the game. "If player X logs in, they get bonus resources!"
That isn't a very good rule. No one wants to play such a game, especially when this rule is hidden.
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Here's an interesting question: Would you consider discovering and using exploits to be cheating or a sign of mastering the game?
You are not mastering the "game" (as the designer created it), you are exploiting implementation details. It isn't the same as mastering the ruleset. If there is a weakness in the rules themselves (e.g. strategy games with unreasonably powerful combination effects, or other balance issues), then fair enough. Everyone agrees to play by the rules.
You might argue that the implementation defines the ruleset, even if it differs from it. I wouldn't agree.