I''m currently working on a 2d tile engine for OpenGL, and I''ve got two little problems...
1. Whenever I use alpha-blending with textured quads, the texture is ALWAYS at least half transparent. When I disable alpha-blending, it displays normally, but I can''t get it to display alpha-blended quads at full opaqity, even with
2. When I load 32bit textures from TGA files, some green colors are distorted and less detailed. I have a Voodoo 3 GFX card, by the way, it that helps any.
Thanks for reading this, let me know if have a solution.
- Bong, James Bong