Some OpenGL alpha-blending problems,
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Posted 24 August 2001 - 05:42 PM
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Posted 24 August 2001 - 06:26 PM
I''m not sure about your specific case, but some Voodoo cards don''t like 32bit too much. I don''t know what situations exactly though, since I never personally owned a Voodoo.
Do any other programs have either of these problems.
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Posted 25 August 2001 - 04:00 AM
2. Try using a higher depth for the internal texture format.