I''m having this problem with lighting in my opengl 3D engine.. With textures it works fine, but the objects that only have a color (set with glColor3f()) and no texture show shaded but not with the color I set to them but the color I set as the light''s ambient value. So most of the time they just look solid white. I set correct normals to the objects so that shouldn''t be the problem. Can you help me or at least point me to the right direction? Thanks a lot!