Posted 25 August 2001 - 09:08 AM
After mastering the basics of OpenGL, I am now trying to texture map my objects (which may be basic in itself.) I have been stuck on this problem for quite some time and have looked on the internet extensively for an answer. Since NeHe and others have been loading in their .bmps to create texture objects, I have tried to use their routines. But whenever I try to compile, I get a linking error.
"Error: Unresolved external 'auxDIBImageLoadA' referenced from C:\PROGRAMS\TEXTURETEST.OBJ"
I have included the following files with my program:
I have glut 3.7, if that matters any.
Well, then, if anyone can help it would be greatly appreciated. Thanks.
Edited by - fat_tony_123 on August 25, 2001 7:36:26 PM