Isometric 2D Rpg Searching For Experienced Python Programmer & Lead Writer *Screenshots & Video*

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25 comments, last by mvBarracuda 13 years, 2 months ago
Wow I am impressed with your entire layout of your detailed information of your game. Just checked out the wiki page for the lead writer position. Impressive. Keep up the great work.
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Thanks a bunch Ghostknight :-)

We're currently heavily focusing on updating our project documentation as a lack of clear workflows in some departments created a lot of problems for us down the line. Therefore we're tackling this now to ensure to have a safer ride in the long run.
-----PARPG - open source isometric 2d old school RPG still looking for interested contributors
Your welcome. I hear that. Clear Mind, Clear project on better success of making better decisions on more ideas, suggestions, and concepts for the information for the game.
We're still looking for an experinced Python programmer to strengthen our team :-)
-----PARPG - open source isometric 2d old school RPG still looking for interested contributors
Heya and welcome to a short PARPG news update.

If you've watched our wiki closely over the last four weeks, you might have realized that the PARPG team has been researching Agile software development in general and Scrum as one Agile framework in special. When we had our first stab at the project from early 2009 until early 2010, we ran into a couple of issues we couldn't really cope with back then:
* Lack of focus on actual development goals
* Lack of agreed upon development guidelines and processes
* Lack of communication and coordination between the different development departments

After qubodup recommended a Scrum book to me, I checked it out over the last year's Christmas holidays. I started to realize that Scrum could help us to stay focused, have an agreed upon process and ensure that developers actually communicate with each other.

As part of going Agile, we'll have our first sprint priorization meeting at Friday, 4th of February, 11PM UTC±0 at our new sprint IRC channel #parpg-sprint. The channel will be used for strict on topic sprint discussion in the future. If community members would like to attend the sprint priorization meeting, they're welcome to do so. This said: discussion will be restricted to PARPG developers to keep the meeting as productive as possible.

As we subscribe to the philosophy, that a news update without something fancy to look at isn't a good news update, there you go. Gaspard worked on some environment concept art:
500px-Safe_haven.png

Check out the full news update at the PARPG blog: http://blog.parpg.net/2011/01/parpg-goes-agile/
-----PARPG - open source isometric 2d old school RPG still looking for interested contributors
Hello! I'm a credited and professional composer, performer/recording artist and audio producer/engineer. I can do any style or genre of music for any game scenario. I also have huge collection of audio/soundfx libraries specifically for doing games and films. Check out my professional portfolio and resume on my official website: www.matthewpablo.com I see that you need an audio engineer, I can do that as well.
My Official Website: www.matthewpablo.com
AIM: deadlyfishes07
Skype: letspretendxcore
Heya Matthew :-)

We're interested in trying to find an audio engineer indeed. There are quite a number of audio tracks in the game but there is a total lack of soundfx right now. We would like to change that, so I'll shoot you an email through your website!
-----PARPG - open source isometric 2d old school RPG still looking for interested contributors

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