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2d graphics in OpenGl


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#1 1202   Members   -  Reputation: 122

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Posted 25 August 2001 - 07:21 PM

I wish to create a project using 2d graphics in openGl I have mainly just seen 3d realted stuff what can I do in 2d besides loading textures, drawing polygons and quads. thankyou from Nicholas p.s Where can I get information on the commands contained within the vc++ open gl libraries

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#2 a2k   Members   -  Reputation: 122

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Posted 25 August 2001 - 07:57 PM

i doubt very much that you''ll want to use opengl''s blitting functions. stick with ogl''s 3d features, and just ignore the z value. use ortho mode for a 2d game.

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#3 Julio   Members   -  Reputation: 116

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Posted 26 August 2001 - 05:19 AM

check out the code and demo on my site to see how to set it up. you''ll want to just texture map quads on the screen. it''s really not that hard if you set everything up right.

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#4 Julio   Members   -  Reputation: 116

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Posted 26 August 2001 - 05:20 AM

sorry, my sig is borken, my page is here

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How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.




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