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Posted 17 November 2010 - 06:17 PM
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Posted 17 November 2010 - 10:06 PM
Posted 17 November 2010 - 10:14 PM
Original post by Konfusius
In order of priority:
- RAM. It's quite uncomfortable to work when the PC is always swapping. 2GB is a minimum.
- CPU. As said, get a quad-core or larger. That way, rendering/compiling goes faster and you can do other work while it's building.
- A fast hard disk. Preferably SSD, or some of these in a RAID.
- Graphics card... depends on your target audience. Speed doesn't matter much (although you shouldn't use an onboard solution, since that can be a drain on the rest of your system as it uses your CPU's main memory).
Posted 17 November 2010 - 10:47 PM
Posted 12 December 2010 - 02:39 AM
Posted 12 December 2010 - 08:41 PM
Original post by Rich Brighton
The more you spend the more frequently you should be upgrading. Generally there is no point in spending $1500 dollars unless you can afford to spend another $1500 in eighteen months time. You're better off spending less and holding some back for your next upgrade. In Eighteen months / 2years time you'll be able to get a lot more bang for your buck and software producers will constantly find ways to use up ever more extravagant amounts of computing power. Or in other words never waste money buying the computer of tomorrow, today unless you've got money to burn.
Posted 20 December 2010 - 05:56 PM
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Posted 07 March 2011 - 11:59 AM
Posted 07 March 2011 - 12:36 PM
Everyone in this thread is preaching serious overkill, and perhaps overkill is what you want (it certainly sounds like you can afford it). But I will chime in with the opposite side of the coin:
What I need is a computer with enough power to run z brush max, maya and C+ etc. Basicly a computer powerful enough to support building a game from the ground up without slowing down.
Posted 08 March 2011 - 03:12 PM
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Posted 31 March 2011 - 05:34 AM