Illarion - Looking for new developers

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6 comments, last by DpakoH 12 years, 2 months ago
What is this all about?
Illarion (http://illarion.org) is a free, graphical roleplaying game that focuses on true roleplaying. A persistent fantasy game world, featuring elves, wizards and demons invites players to fulfill glorious deeds and exciting quests every day. Illarion features a complex crafting system, arcane wizardry and countless nasty monsters that wait in dungeons for their Judgment day. Illarion is a well established project, the game is fully playable. It is has been a free alternative to games like Ultima Online, Tibia or Runescape for almost ten years now. During this time, the game was improved and updated regularly -  currently 15 volunteers work on it. These days, the staff works hard on an update to the game that will change all aspects of the game further improving the quality in order to satisfy the demands of players from all around the world. For this task, a helping hand is needed. If you are interested in joining an existing project and have own ideas for a fantasy roleplaying game, we invite you to join the development team of Illarion. Screenshots of the game and further information can be found at http://illarion.org.



How can I help?
You can support the development of Illarion in many ways. Everyone who grasps the basics of programming is able to contribute to it. Interest in fantasy roleplaying is preferable, team work is essential. The staff consists of people from all around the world, hence, English is the project language and you should be able to communicate in it. Since Illarion is a free game that is developed for the public domain, no payment is possible. Concerning legal aspects, Illarion is organized as a registered society which also holds the copyright on the game.

In every aspect of development, you can rely on skilled developers with many years of experience. Illarion specific content is explained in various documentations. In detail, Illarion consists of the following elements:
  • Server
    The server is coded in C++. The hardware runs on Debian Linux. To contribute to the development of the server, you need to have good skills in C++, and experience in the implementation of multi-threading.


  • Server scripts
    Most action a player can invoke are controlled by scripts. These scripts are programmed in the scripting language Lua. Lua is so simple that everyone with enough interest can learn it very quickly. Scripts are also the most influential way to develop game content for Illarion, e.g. quests, magic spells or crafting processes.


  • Client
    The Illarion client is written in Java and makes use of the LWJGL and the JOGL library for its graphical display. To contribute to the development of the client, you need good skills in Java or C++. Also, you have to grasp the basics of OpenGL.


In addition to said projects, Illarion also offers opportunities to work in other areas, mainly to improve the game content.
  • Homepage and Wiki
    Even the homepage and the wiki of Illarion have room for improvement. The homepage is based on PHP and works with its own, custom framework. Everyone who is interested in coding of websites and has skills in PHP will have an easy start. The wiki, which contains descriptions of the game world, such as gods and myths, is based on Mediawiki. Players may use it to submit own content.


  • Graphics
    Graphics of buildings, items and characters of Illarion are 2D graphics, derived from 3D models by rendering. The client composes the graphics to scenes on the fly. Thus, a graphics artist needs to have good skills in 3D modeling software. 2D and 3D animations of magic spells and natural events are another field of interest.


  • Sounds and music
    Illarion uses the free ogg format for background music. Artists havemany sources in which to exert their creativity. Many things are possible, be it background music for different dungeons and towns or a general theme. Sound effects are embedded as .ogg files and are played to illustrate player actions like crafting or fighting.


  • Authors of game content
    Illarion is a mysterious fantasy world with the technology of Europe in the 11th century. But there are orcs, irascible gods and magical artifacts. For the game content, tales, legends, poems, songs and fairytales are needed. This background of the world may find its place in book in the game or can be read on the walls of a decayed ruin. Tales can also be made quests in the game to entertain players. Illarion offers a custom, very simple NPC scripting language and tools to generate books and other quest elements. These tools require absolutely no programming experience.


If we have sparked your interest for contributing to Illarion as volunteer, we'd welcome to get in contact with you. Illarion has a dense and friendly community of roleplayers that will defiantly reward you with gratitude. Please send us an email to nitram@illarion.org or join our IRC chat #illarion at Quakenet IRC network: http://illarion.org/community/de_chat.php

Nitram on behalf of the Illarion staff

PS: We also welcome every new player! Just check out the game at http://illarion.org!
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In order to display the progress of Illarion please find the video below. The video shows the state of the game as it should look like after the next update which is currently "work in progress". This development snap shoot does not show a finished game, especially the graphics need some improvement.

If you are now motivated to join the Illarion team and want to help developing an online roleplaying game, check out the first post for further details!

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You can watch the video in HD and fullscreen mode.
Hello gamedev community,
recently, the Illarion client and the Illarion server code were published as OpenSource (GPLv3). This means everyone is free to take a look at the code and use it for other purposes.

This also grants us the opportunity to discuss directly about certain aspects of the game with the code being available for everyone. Today (09/25/2011, 18:00 GMT), there'll be a public chat on the topic "Death consequences" in the IRC channel #illarion on Quakenet.

http://illarion.org/community/us_chat.php

The functions "ReduceSkills" in Character.cpp and "PlayerDeath" in Player.cpp will be discussed, see:

https://github.com/vilarion/Illarion-Server

Knowledge of the programming language is not mandatory if you want to contribute to the game.

GM Estralis
Hello gamedev community,
as announced on http://www.illarion.org, we'll have a chat today (10/26, 17:00 GMT) in the #illarion IRC channel on quakenet. The topic of this TechTalk is

The upcoming skill system

This chat is a good opportunity to talk about development, using a concrete example. Also, you can influence the development process directly. During the chat, we'll talk about the general process of learning and the aims of this skill system.

http://illarion.org/...ity/us_chat.php

Please note that this chat is not information session but an opportunity to get involved in the development of Illarion. You should have a basic understanding of Lua code and control circuits in order to be able to contribute to the discussion. We'd be happy to welcome any guests or newbies!

See you!

Estralis
Hello everyone,
we are still looking for interested developers. If you want know more or have interest just write our lead developer nitram@illarion.org or visit us in our chat http://illarion.org/community/us_chat.php.

Thanks!
Team name:
Illarion e.V.
Illarion e.V. is a registered society according to german law with around 40 members

Project name:
Illarion

Brief description:
Illarion is a free online roleplaying that focuses on true roleplaying. Illarion is set in a medieval fantasy world. Illarion targets a niche audience of players that prefer immersion and atmosphere over grinding and 'pwning'. Illarion is described best as an indie version of Ultima Online with strong focus on the roleplaying aspects and player involvement; the actions of the players determine the fate of the game world to a significant extend. The game world is persistent but is changed continuously by the players' actions. Development started more than ten years ago as a spare time project, the game was released in 2001. The game was being worked on and updated since then continuously. A team of around twenty volunteers fosters the game and its components. The current version was released in 2005 and currently, a major update is prepared to completely overhaul the game to meet the standards of 2012.

Target aim:
The game client and game server was recently released as open source (GPLv3). The current work focuses on updating an existing, well established project rather than chasing someone's dreams of a "perfect MMORPG".

Compensation:
Illarion e.V. generates no profit. The server costs are funded by the registered society. Thus, no payment is possible. However, Illarion is a perfect spare time project where everyone can contribute as much as he/she wants. Helping hands are thanked by the loyal community of players.

Technology:
See the first post; Illarion's client is written in Java, using the Slick 2D graphics library based on LWJGL (OpenGL) plus niftyGUI. The server code is written in C++. Illarion makes use of Lua as scripting language. In addition, custom made development tools (quest editor, map editor, NPC editor) exist that do not require specific coding skills but creativity.

Talent needed:
Everyone who grasps the basics of programming is welcome and can help the game. From advanced programming of the client <-> server interaction over implementation of new features such as quests to writing game content such as new lore books, multiple tasks are available. At this moment, especially web developers and web designers with good knowledge in PHP are needed. Graphic artists are welcome as well, who doesn't like the look of a brand new magical sword, added to the game as special quest reward?

Team structure:
The teams consists of around twenty volunteers. Some develop the game for more than ten years, others started out just a couple of weeks ago. Illarion is open to everyone who wants to contribute to an open source game with loyal community.

Additionally, a team of gamemasters hosts ingame events and a team of community managers fosters the community.

Website:
http://www.illarion.org

Contacts:
The lead developers are:

vilarion (Server, Admin): vilarion@illarion.org
Nitram (Client): nitram@illarion.org
martin (Graphics): martin@illarion.org

You can also join the #illarion chat on quakenet: http://illarion.org/...ity/us_chat.php

Previous Work by Team:
Members of the team worked on different projects in the past, e.g. Ultima Online freeshards. Illarion is a long term project with an everchanging team.

Additional Info:
See the first post for a screenshot and the second post for an ingame video.

Feedback:
ANY
Hello Gamedevs,
on wednesday, 02/01/2012 at 19:00 GMT, an Illarion TechTalk is scheduled. The purpose of a TechTalk is to interest you in the development process of Illarion and display interesting topics to you.

The topic of this workshop is 'semi dynamic quests with easyNPC'. Dynamic quests are characterised by a different plot and different starts for every character ("generated"). Semi dynamic quests are a hybrid form of quests with static elements that are placed dynamically.

The workshop will treat the basics of quest placing and advanced possibilities of easyNPC. If you want to prepare yourself for the workshop, you can find some material on the forum:

http://illarion.org/community/forums/viewtopic.php?f=1&t=36430

The workshop will be hosted in the #illarion chat on quakenet. We'd love to welcome anyone who is interested in developing an OpenSource online roleplaying game!

http://illarion.org/community/us_chat.php

See you tomorrow!

Estralis
Hi,
just to say that your project look really good. Keep up the good work!

This topic is closed to new replies.

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