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#21 TheeLord   Members   -  Reputation: 119

Posted 14 April 2011 - 08:54 AM

Thanks for the comments guys

Sponsor:

#22 TheeLord   Members   -  Reputation: 119

Posted 19 April 2011 - 12:34 PM

Just stopping in to ask for more help! We have 3 core team members now, myself programming and two artists. We are online every night between 2 and 5 hours together working on this. Please email me at stankiem@hotmail.com if you are interested in joining us.

#23 TheeLord   Members   -  Reputation: 119

Posted 24 April 2011 - 04:36 PM

Did an edit on the first post of the thread to reflect the current status of development. We really have a great development team, its a very fun, creative environment to work in. Still need more contributers to reach the pace we would like to be at.

#24 TheeLord   Members   -  Reputation: 119

Posted 29 April 2011 - 12:47 PM

Anyone interested in doing terrain for us? You must have examples of some sort of previous terrain work you've done in any format. You must also know how to use blender at least a bit. Let me know if you're interested. Stankiem@hotmail.com

#25 TheeLord   Members   -  Reputation: 119

Posted 30 October 2011 - 10:57 PM

Just trying to keep this thread from being locked, I am beginning to work on this again after a few month break.

#26 klosec12   Members   -  Reputation: 100

Posted 31 October 2011 - 12:42 AM

If you need another Writer or Voice Actor, Im Your man.

#27 TheeLord   Members   -  Reputation: 119

Posted 18 November 2011 - 04:20 PM

We have an opening for art director.
There are currently no artists working on the team. I need someone who knows 3d modeling, character modeling and animation, 2d art, and has worked on game art before (lower poly work).

You should be very creative and be able to vision how you want the world of factions to look. The world is a blank canvas for the art director. We will eventually have more artists working with/under you after the game becomes more an more playable. There are now 3 programmers working on this game.

Respond here or email me if you're an interested artist! Stankiem@hotmail.com

#28 RockSauron   Members   -  Reputation: 133

Posted 18 November 2011 - 04:41 PM

Well, I can in no ways help as I am inexperienced and would prefer not to work on an mmo anyway...

However, I would just like to say how much this intrigues me. Props to you for trying to fill a void rather then just ripping off the old, WoW frame :P

Anyway, I unno if this is the right place, but I'll post some questions anyway...

1. Would getting a house be something you could do at a relatively low level, or would you need to play for a long time to get there? I'd prefer the first but ya.
2. Do you craft the furniture for your house and buildings for your town out of the materials you collect in the wilderness?
3. And how would you get the recipes for crafting? Would they be auto unlocked when you reach a certain level, or collected from enemies or something, or what?

Anyway, I just wanted to say this game looks awesome (ok, it looks terrible with those alpha graphics, but you know :P), and I wish you luck and would like to try it sometime... But outside of playing it, not much I can do :P Good luck though.

EDIT: Also, I see now that you say that the world will be barren of all life in the beginning of the game... aka nothing premade, but whatever :P

Anyway, are you planning on dedicated servers, or doing something like minecraft where people could make their own servers? Cause personally, to me at least, it seems like a large part of the fun would be building the world from the bottom up... since at the beginning it looks like there would be nothing (except trees and mountains and the building blocks of course:p).

So yeah, I suggest allowing people to create their own servers... so it could be kind of like an RTS, where the two sides could get a server, with absolutely nothing. Then they could start building up to defeat the other. Nothing in which world would affect any other server, but still, sounds awesome even if it wouldn't really be the MMO part. Just kind of playing the foot soldiers in an RTS match. Just a suggestion.

#29 TheeLord   Members   -  Reputation: 119

Posted 18 November 2011 - 11:11 PM

Well, I can in no ways help as I am inexperienced and would prefer not to work on an mmo anyway...

However, I would just like to say how much this intrigues me. Props to you for trying to fill a void rather then just ripping off the old, WoW frame :P

Anyway, I unno if this is the right place, but I'll post some questions anyway...

1. Would getting a house be something you could do at a relatively low level, or would you need to play for a long time to get there? I'd prefer the first but ya.
2. Do you craft the furniture for your house and buildings for your town out of the materials you collect in the wilderness?
3. And how would you get the recipes for crafting? Would they be auto unlocked when you reach a certain level, or collected from enemies or something, or what?

Anyway, I just wanted to say this game looks awesome (ok, it looks terrible with those alpha graphics, but you know :P), and I wish you luck and would like to try it sometime... But outside of playing it, not much I can do :P Good luck though.

EDIT: Also, I see now that you say that the world will be barren of all life in the beginning of the game... aka nothing premade, but whatever :P

Anyway, are you planning on dedicated servers, or doing something like minecraft where people could make their own servers? Cause personally, to me at least, it seems like a large part of the fun would be building the world from the bottom up... since at the beginning it looks like there would be nothing (except trees and mountains and the building blocks of course:p).

So yeah, I suggest allowing people to create their own servers... so it could be kind of like an RTS, where the two sides could get a server, with absolutely nothing. Then they could start building up to defeat the other. Nothing in which world would affect any other server, but still, sounds awesome even if it wouldn't really be the MMO part. Just kind of playing the foot soldiers in an RTS match. Just a suggestion.


Thanks for the interest. Other games have tried to fill this void (darkfall, mortal), but have not gone nearly far enough in my opinion. You can't "Half ass" a sandbox game, it just feels contrived if you do. You need to go all out and give players total control, only then will it feel right.

1-A house is not something you will be able to build right away, it will take a while to learn all the necessary skills to do it. There will be the option for players to buy or rent property from other players however.
2-Yes all materials will be collected in the wilderness and you will need to build many sub objects in order to create the final complex objects. For example rods and planks to make a chair, hilt and blade for a sword.
3-I plan to allow recipes to be bought and sold by players and also learnable on your own with enough skill. This is still one of the systems I need to think on more and get others' opinions on. There are many ways to do it, just need to find the best solution. I'm thinking only allowing players to learn a certain number of skills in a timeframe from other players, or something of that nature.

There will be life, monsters, vegetation, it will be a rich world. There will just be nothing player made, it will be a blank canvas. And you must also remember, all buildings require upkeep, so if a building or road is not maintained for a month or two it will disappear. Also, there is the concept of territory control and rules. So a faction could claim a piece of land and setup a rule that no other faction could enter their land, if someone does they will automatically be declared war upon or be flagged KOS to all allies, or a bounty placed on their heads or something. The offending player will of course get a warning before the penalty is applied. The maintenance concept will keep the world from filling up with ghost towns etc...

It will be a normal MMO setup, one world with all players there.
If you want to try a RPG where you play the footsoldier, try out Savage 2, fun and free game. I got some of my ideas from there, some from Star Wars Galaxies, Civilization, Simcity, WoW.. all sorts of places.

Again thanks for the comments!

#30 RockSauron   Members   -  Reputation: 133

Posted 19 November 2011 - 01:54 PM

Well, I suppose it makes sense that you can't build something as complex as a house from the start.

however, I was reading that thread on darkgdk... So, when you say no custome houses or whatever... do you mean no designing the layout, or not customizing the interior? You said we could build a chair so I'm guessing we could customize house interiors, so were you just talking about not making walls and windows wherever we want, or designing the interiors at all?

Also, my concern with the starting from scratch thing is that, after a while, the world would already have been built up to a certain point. Yes, there would be new areas to claim, but there would already be politics and kings and whatever. I'm just saying you should definitely open up new servers periodically in some way so that people could shape the world from the beginning even if they weren't playing the game from the beginning.

Also, the forums you linked to don't show your game anymore... would you want to make forums for this game yet or not until closer ti release?

And one last thing... you say you're thinking about freeware, and though I'm not one to complain about free things... You still may want to charge money. Like not as much as other games, but I think this would be worth paying you for if you succeed in your vision, plus the financial reward would also have you work even harder on this game, or at least I would think. Again, not one to complain about free things, but I would be willing to pay the (probably small) cost of keeping this game going and making it worth your while.

Anyway, this is not really the place for me to talk about this 9or I think anyway, since it is supposed to be about help wanted...), so I'll just leave you to yourself until you make a forum I can bother you on :P

#31 Caldenfor   Members   -  Reputation: 323

Posted 19 November 2011 - 05:22 PM

Okay, I take concern with a few issues, but sadly, even if I didn't I don't have any "technical" skills that would be necessary to thoroughly contribute, they would be make or break concerns.

#1.) When you claim the world will be created by the players, does that mean nothing else exists, such as other culture's establishments? A game is more absorbent if there is some background to the world so I am assuming that you are only saying that player accessible city structure will be limited/non-existent until players create it. I.E. No NPC cities.

#2.) Please for the love of all that is holy, do not have FFA PvP with no limitations. There needs to be structure and control while still promoting a healthy game experience. Perhaps you need to join a faction before you can participate in PvP and non-faction players would be considered innocent civilians such that they would be safe from mortal injuries, their bags/purses would not be so safe. Perhaps in order to enjoy some of the advanced/elevated portions of the games being a member of a faction would be required(city building/management/etc). If you eliminate the ability to murder, kill innocents just for the sake of killing, you widen your audience capabilities greatly. Thievery should certainly exist. Perhaps you could have factions that don't necessarily strive for military power, but they ally themselves with those capable of offering their protection, aka a military focused faction. So you can Faction play without necessarily going full bore PVP.

#3.) Would your game design goals be better suited with a less mainstream player camera setup? Seeing all of those rolling hills that look just the same as the hill before it can help ruin a player's experiences in your world. If you have an angled top-down view the world will seem less repetitive while also opening up the ability to design a much more elaborate world. What I mean by this is that in a targeted design goal it is easier to have a full 3d world as you know exactly what you are providing, but if you want to provide options and vast areas for the players to experience in different light it would be better suited to cut back on the amount of the world displayed to the player at any given time. An Ultima Online vantage point rather than a Darkfall/Mortal Online. This is something I target explicitly towards newer MMO design attempts. With such a wide game design scope I feel it helps narrow the scope for you to balance out the disparity in your overall scope.

#32 klownicus   Members   -  Reputation: 109

Posted 20 November 2011 - 02:35 PM

what sort of vision are you looking for??. My portfolio

#33 TheeLord   Members   -  Reputation: 119

Posted 20 November 2011 - 11:14 PM

do you mean no designing the layout, or not customizing the interior?

I just mean the layout. I fully intend players to be able to add furniture to their houses and vendors to their stores and guards to their guardhouses etc... I just don't want to kill immersion by letting people design completely wacky buildings. If you play minecraft multiplayer I'm certain you know what I mean.

I'm just saying you should definitely open up new servers periodically

I thought about this too, but I think that the structure upkeep will keep the world fairly fresh. And if the world is too built out and people loose that "you against all the elements feeling" I would rather build more terrain then add more servers. But who knows, the final servers may not be able to hold as many people as I am expecting and I might have to open up multiple servers if it gets popular, we'll see.

Also, the forums you linked to don't show your game anymore..

I, and Factions, are no longer affiliated with Golden Crown Studios. Sorry, I need to get around to updating the front page of this thread, but I have been too busy with everything else in my life, including coding ;)
And about the freeware vs pay to play, we will see.. Of course I would like to make money and my ultimate goal is not only to make a great game, but to also start my own company, but it all comes down to quality and if people will ultimately pay, or if I will hinder the game completely by asking people to pay. I will try and get a temporary website up, with forums, in the next few weeks.

does that mean nothing else exists,

That is pretty much what I mean, there may be some very limited pre-made historical artifacts or something for the player to explore other than wilderness, but there will be absolutely nothing in the way of NPC towns or pre made NPCs etc...
I have also been trying to figure out a way to make a "history book" feature possible eventually, where people can sort of follow the progress of civilization in the new world and get up to speed on the "story so far" so there will hopefully naturally be villians and heros among the players.

) Please for the love of all that is holy, do not have FFA PvP with no limitations.

I know exactly what youre saying about structure and limitations. There will need to be alot of testing done with a few different systems to determine what "feels" right, but here are some of my ideas... An "afterlife" system where a player who routinely kills innocents or kills a player multiple times in a short time period will be marked as evil, when they die they will lose XP and skills etc based on how evil they have been. Of course if you or your faction has declared war on another person or faction, these rules might be amended.
And there will be a full rules system in place supporting alliances, automatic consequences if rules are broken and granual control over who has what rules applied to them. This will certainly allow for alliances and protectorates, right of pasage agreements, non-aggression pacts etc...

Would your game design goals be better suited with a less mainstream player camera setup?

Very interesting ideas there.. I didn't think of that at all. I am leaning towards the fact that most MMO players will be able to adjust and relate with the traditional MMO camera angle. With user interface ideas, I find it better to stick with the genre norm, but I will definitely need to put some more thought into that!

Thanks so much to both of you for your great input!!!

what sort of vision are you looking for??. My portfolio

Very nice character work, but I find a few problems here in relation to the art director position I am trying to fill. #1 3500 polys is not really a "indie MMO" friendly count. You need to remember, I do not have a AAA graphics engine to work with and that count is 2 or 3 times higher then what I would need for Factions' characters (obviously you could lower the poly count if needed). The biggest concern is that you seem to be only focused on characters, I need someone who has done some static objects, characters, terrain, GUI images, texturing etc... I need to find someone who really has creative ideas in all aspects of artwork and really has the desire to create an entire world from the ground up graphically.

#34 klownicus   Members   -  Reputation: 109

Posted 20 November 2011 - 11:55 PM

do you mean no designing the layout, or not customizing the interior?

I just mean the layout. I fully intend players to be able to add furniture to their houses and vendors to their stores and guards to their guardhouses etc... I just don't want to kill immersion by letting people design completely wacky buildings. If you play minecraft multiplayer I'm certain you know what I mean.

I'm just saying you should definitely open up new servers periodically

I thought about this too, but I think that the structure upkeep will keep the world fairly fresh. And if the world is too built out and people loose that "you against all the elements feeling" I would rather build more terrain then add more servers. But who knows, the final servers may not be able to hold as many people as I am expecting and I might have to open up multiple servers if it gets popular, we'll see.

Also, the forums you linked to don't show your game anymore..

I, and Factions, are no longer affiliated with Golden Crown Studios. Sorry, I need to get around to updating the front page of this thread, but I have been too busy with everything else in my life, including coding ;)
And about the freeware vs pay to play, we will see.. Of course I would like to make money and my ultimate goal is not only to make a great game, but to also start my own company, but it all comes down to quality and if people will ultimately pay, or if I will hinder the game completely by asking people to pay. I will try and get a temporary website up, with forums, in the next few weeks.

does that mean nothing else exists,

That is pretty much what I mean, there may be some very limited pre-made historical artifacts or something for the player to explore other than wilderness, but there will be absolutely nothing in the way of NPC towns or pre made NPCs etc...
I have also been trying to figure out a way to make a "history book" feature possible eventually, where people can sort of follow the progress of civilization in the new world and get up to speed on the "story so far" so there will hopefully naturally be villians and heros among the players.

) Please for the love of all that is holy, do not have FFA PvP with no limitations.

I know exactly what youre saying about structure and limitations. There will need to be alot of testing done with a few different systems to determine what "feels" right, but here are some of my ideas... An "afterlife" system where a player who routinely kills innocents or kills a player multiple times in a short time period will be marked as evil, when they die they will lose XP and skills etc based on how evil they have been. Of course if you or your faction has declared war on another person or faction, these rules might be amended.
And there will be a full rules system in place supporting alliances, automatic consequences if rules are broken and granual control over who has what rules applied to them. This will certainly allow for alliances and protectorates, right of pasage agreements, non-aggression pacts etc...

Would your game design goals be better suited with a less mainstream player camera setup?

Very interesting ideas there.. I didn't think of that at all. I am leaning towards the fact that most MMO players will be able to adjust and relate with the traditional MMO camera angle. With user interface ideas, I find it better to stick with the genre norm, but I will definitely need to put some more thought into that!

Thanks so much to both of you for your great input!!!

what sort of vision are you looking for??. My portfolio

Very nice character work, but I find a few problems here in relation to the art director position I am trying to fill. #1 3500 polys is not really a "indie MMO" friendly count. You need to remember, I do not have a AAA graphics engine to work with and that count is 2 or 3 times higher then what I would need for Factions' characters (obviously you could lower the poly count if needed). The biggest concern is that you seem to be only focused on characters, I need someone who has done some static objects, characters, terrain, GUI images, texturing etc... I need to find someone who really has creative ideas in all aspects of artwork and really has the desire to create an entire world from the ground up graphically.


well, good luck to you then. Having dedicated members on your team is extremely tough

#35 TheeLord   Members   -  Reputation: 119

Posted 21 November 2011 - 09:42 AM

Yup I agree, and I should clarify, my last remarks might have come off the wrong way, I was fishing for more variety in your work examples. Your characters are very good looking and shows good creativity. Do you have experience doing static objects, architecture, terrain? Can you provide a couple examples of other things you have done? Or Would you be willing to be a dedicated character artist for the project?
Hope to hear back from you!

#36 TheeLord   Members   -  Reputation: 119

Posted 09 December 2011 - 09:23 AM

I edited the original post. Still looking for more programmers, 3D artists, 2D artist currently.
If someone feels inclined to help us with a nice looking website, we could also use help there.
I am also pleased to announce that Ray Crabtree has joined as the team's art director again!

#37 TheeLord   Members   -  Reputation: 119

Posted 09 December 2011 - 09:39 AM

Also, just posted an advertisement in the original post for Content Manager. This has the potential of being a very creative job, or a very utilitarian job depending on how involved you want to get. Hope I can find someone to fill all these positions =)

Content Manager
The game is in such a state that much more content could be introduced, more trees, rocks, buildings, terrain, etc.. etc... however I simply do not have the time to organize the assets and code them in to the game. This person would be responsible for doing this. You should have at least a little programming or scripting exposure. I can, and will need to, train you on how to add the assets to the game. This would be an especially good fit for a beginning programmer or an "idea man" who does not currently have a refined skill, but would like to get some experience working with a team. It is a completely sandbox game, there is no premade towns or premade NPCs or premade missions etc... We are providing tools to the players, and a terrain to play with the tools. You would be actually adding the trees, rocks, buildings, fauna, etc... into the game code so they could dynamically show up in the world and be placed and built by players.

#38 legend911   Members   -  Reputation: 114

Posted 09 December 2011 - 10:04 AM

Also, just posted an advertisement in the original post for Content Manager. This has the potential of being a very creative job, or a very utilitarian job depending on how involved you want to get. Hope I can find someone to fill all these positions =)

Content Manager
The game is in such a state that much more content could be introduced, more trees, rocks, buildings, terrain, etc.. etc... however I simply do not have the time to organize the assets and code them in to the game. This person would be responsible for doing this. You should have at least a little programming or scripting exposure. I can, and will need to, train you on how to add the assets to the game. This would be an especially good fit for a beginning programmer or an "idea man" who does not currently have a refined skill, but would like to get some experience working with a team.


That's nice. You should know that's my job on many teams. I am lead designer on one actually. I moderate the art and assets and direct the team to make sure everything goes smoothly. I also make sure game mechanics are working as well as I am in charge of the features to make the game unique. Overall you could say I run the project without being the owner. :) If you would like to talk, assaulth3ro911@hotmail.com

Sincerely,
Michael

#39 TheeLord   Members   -  Reputation: 119

Posted 09 December 2011 - 10:22 AM

email sent to you, anyone else who may be interested in this position, do not hesitate to respond also. Thanks!

#40 TheeLord   Members   -  Reputation: 119

Posted 12 December 2011 - 05:16 PM

This position is still available, if anyone is interested, please let me know! Thanks

Content Manager
The game is in such a state that much more content could be introduced, more trees, rocks, buildings, terrain, etc.. etc... however I simply do not have the time to organize the assets and code them in to the game. This person would be responsible for doing this. You should have at least a little programming or scripting exposure. I can, and will need to, train you on how to add the assets to the game. This would be an especially good fit for a beginning programmer or an "idea man" who does not currently have a refined skill, but would like to get some experience working with a team. It is a completely sandbox game, there is no premade towns or premade NPCs or premade missions etc... We are providing tools to the players, and a terrain to play with the tools. You would be actually adding the trees, rocks, buildings, fauna, etc... into the game code so they could dynamically show up in the world and be placed and built by players.




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