Members - Reputation: 240
Posted 22 December 2011 - 11:48 AM
EDIT - Posted the above from my phone earlier. I'll elaborate now.
I think your FACTIONS sounds interesting. I just posted a offer of help here with lots of screenshots of some of my previous work.
As you can see, your project has a huge amount of overlap with my previous work and research. I've not used the DarkGDK but if its DirectX based, I am sure I can adapt quickly. I am particularly interested in joining an active project. I know how hard it can be to keep team members active and motivated on long projects, but this is actually the sort of project I like.
Furthermore, I was relieved to finally read a project description by someone articulate. Hope it doesn't sound too rude but a lot of 'Help Wanted' posts are so badly written they can be instantly dismissed Good to see vision, clarity and determination.
Let me know if you think my programming skills could be of use.
Members - Reputation: 119
Posted 30 December 2011 - 12:59 AM
Development is still going strong, we have 7 people working on the game currently, making good progress!
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Posted 03 February 2012 - 09:26 PM
Email : email@example.com
Skype : ray.crabtree
Forums at FactionsGame.com
Members - Reputation: 651
Posted 20 March 2012 - 09:56 AM
I would be interested in hearing about how your team works. I'm a programmer who has database experience and RakNet experience. I haven't used that graphics library. I mainly have used Leadwerks but I'm sure I could pick up on it fast. I have programmed professionally for 10 years mainly in a golf retail and trading shop (still currently employed) where I make extensive use of databases (Oracle mostly but I use MySQL at home). In my game hobby programming I use C/C++ and Lua mostly and professionaly I used .NET (C# & VB.NET).
You can contact me at firstname.lastname@example.org and we can talk. I'm interested mostly in how your team is structured and how you all work together as I have found that to be a big impact on the success of a project.
I'm interested in this project because I've had a very similar idea around this and you guys have seemed to make some good progress.
Looking forward to talking with you.