OpenGL perspective question
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Posted 28 August 2001 - 12:10 PM
I''ve got a question about perspective in OpenGL. I have a scene where there''s an object close to the viewer that (s)he can move around the screen on the xy plane and then press fire to make it move along the z axis towards a target farther away on the z axis. The problem is, no matter where the user moves the object on the screen, it ends up going to a small space in the middle of the screen. How can I widen this perspective a little so that things don''t go towards the horizen as fast?