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advanced DX11 rendering engine


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#21 Tordin   Members   -  Reputation: 604

Posted 07 March 2012 - 04:25 PM

From seeing your demo, you dont have half of what you speak about?

There is just a big bloom filter applied to your entire screen, making it impossible to even see any GI, or SSAO?
Besides that it looks like you dont clamp your postprocessing since you get ghost artifacts like crazy.

May i post a picture to show you what i mean?
"There will be major features. none to be thought of yet"

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#22 Texcoord3   Members   -  Reputation: 105

Posted 07 March 2012 - 04:28 PM

Sure go ahead. Keep in mind this is a demo if the old engine in dx9. I can't release the newer engine in full yet because of contract. Only those who work with me have any access to that excluding the API which is available on request.

Oh and I think I know what you mean by the bloom. It's not actually bloom, it's a mistake in the code that does not handle the masking for the reflections correctly. check the pictures of the newer engine and you will see the reflections are now fixed. Sorry about that - again this wasn't designed for release so I didn't bother fixing problems that I already knew how to fix and would be somewhat trivial. if the DOF bothers you can change lens and aperture parameters in the config file. I think you can also disable reflections. Check the attached readme.

Also at this point, since we have so many things being discussed, please consider adding me on skype: texcoord3

I'm not really looking for feedback anymore to be quite honest. I'd prefer you hold your critique for my new engine which handles these algorithms with better skill. After all, this post is quite old and I've moved on lol. I'm always interested in discussing the algorithms in general however which is why I am happy to answer questions and provide more explanations for those who are interested.

#23 Tordin   Members   -  Reputation: 604

Posted 08 March 2012 - 08:35 AM

Well, i´d love to but i found out what i was lookin for :)

Good luck with your Engine.
"There will be major features. none to be thought of yet"




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