console dev: Can someone explain?
#1 Members - Reputation: 100
Posted 31 August 2001 - 03:15 AM
#2 GDNet+ - Reputation: 562
Posted 31 August 2001 - 06:23 AM
It''s pretty much the same, you get the libs and work with them (or around them in a lot of cases). You do need special dev kits to work with these though (unless you go the much documented hacker route, of course ;-) ), these basically allow your PC to communicate with the console, gives you an emulator (in the form of a PC card) and allows a proper debugging enviroment.
Other than this, it''s easier in some respects to PC, because you don''t have to accomodate every possible architecture, however the restraints arguably take a much refined programming knowledge to work with (in the sense that you have to work harder to get things done).....
The industry as a whole looks to console gaming to the future (much to my dismay), so it''s a very worthwhile field to get in to.
Hope this answers your q!
Marc Lambert
marc@darkhex.com
#3 Members - Reputation: 100
Posted 31 August 2001 - 06:27 AM
"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
#4 Members - Reputation: 122
Posted 31 August 2001 - 06:32 AM
Stein
#6 Members - Reputation: 122
Posted 31 August 2001 - 06:44 AM
http://www.flipcode.com/cgi-bin/msg.cgi?showThread=08-22-2001&forum=iotd&id=-1
There''s your devkits . . .
Stein
#7 Members - Reputation: 122
Posted 31 August 2001 - 07:11 AM
#9 Members - Reputation: 122
Posted 31 August 2001 - 07:23 AM
Anyone??
#10 Members - Reputation: 122
Posted 31 August 2001 - 08:38 AM
If you want try out console development for low investment (about $120 or so) then get a dreamcast and write stuff on it. It's pretty well-understood by hobbyist developers, and there is a freeware 3D acceleration library for you to use on it. Then you'll finally be able to add the words 'console development experience' to your resume.
Head on over to http://www.boob.co.uk/ to get started on development.
You'll also need a DC coder's cable if you don't have a broadband adaptor. You can order a cable from http://www.lik-sang.com
Happy console hacking!
Edited by - cheesegrater on August 31, 2001 3:43:00 PM
#11 Members - Reputation: 100
Posted 31 August 2001 - 09:58 AM
"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
#13 Members - Reputation: 100
Posted 31 August 2001 - 10:48 AM
"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
#14 Members - Reputation: 122
Posted 31 August 2001 - 11:08 AM
I don''t want to start a war here, but at 79$ now, and around 20-40$ a game, the dreamcast is a great system. Roleplaying games, how about Skies of Arcadia or Grandia II, they may not have all of the twists and turns of your FInal Fantasy series but they push the envelope of innovation, something Final Fantasy has not done since I think seven. You would do yourself a favor to check out Grandia 2''s turnbased/realtime fighting system . . . In my opinion it puts Final Fantasy''s to shame . . .
just my two cents . . .
#15 GDNet+ - Reputation: 562
Posted 31 August 2001 - 11:10 AM
Also, if you thought you could develop for consoles for free, think again. Unless you go the hacker route (which you can do to code with a standard psx, but won''t get very far career-wise), you need to shell out big money.
To get a decent job in this industry, you really need to understand and respect every game concept imaginable, you can''t come out and say that you hate the Dreamcast, because most of the games are wild or dumb. You need to beable to understand those games and explain why.....without this, you cannot expect to be a good game developer and most importantly, no-one else will expect you to be either....
Take this advice from someone who not only works in the industry, but spent 5 years studying and trying to understand the whole industry.
Marc Lambert
marc@darkhex.com
#16 Members - Reputation: 100
Posted 31 August 2001 - 11:20 AM
Thanks for your help.
"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
#18 GDNet+ - Reputation: 562
Posted 01 September 2001 - 03:55 AM
I, on the other hand, like virtually every type of game - in that I can always find good points about every game....which is probably why I have every console released mainstream (except the PS2, which I will eventually have...when it''s worth it!)
Unfortunately though, to get into this industry is hard enough - let alone working on something you really want to. I''m fortunate enough to be doing this, but that''s because (as I said) I like most genres...
TookH, the only way you''ll get a dev kit is to check out E-Bay and various other selling sites for a NetYaroze system. Sony will sell you a PSone license/dev kit (or even a PS2), but you''ll need a publisher backing or a very strong gameplan to apply.
Marc Lambert
marc@darkhex.com
#20 Members - Reputation: 100
Posted 01 September 2001 - 08:19 AM
I wouldnt mind developing for SNES but how would I get my game into a cartidge
My least favorite of all time had to be Sega Genisis, because the games were horrible. If it wasn''t for Knuckles, NOT SONIC!!!, I probably would never play it. I woudlnt buy it for the 15 bucks its worth
"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden






