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Posted 31 August 2001 - 05:13 AM
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Posted 31 August 2001 - 06:37 AM
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Posted 31 August 2001 - 07:21 AM
I don't know if there are any videos of this out there---it helps to understand the goodness of their water to see it live. (Which I have.) They even have decent looking wave-breaks.
You might check out Jerry Tessendorf's (from Cinesite) research on ocean wave simulation. Its quite advanced and, supporting python_regious's comment, not built for real-time. But enlightening anyway. He did a paper at SIGGRAPH 2001, in course #47 on simulating nature. You should be able to buy the course notes CD from www.siggraph.org. A web search might turn up a paper of his on the web.
My educational background is aerodynamics and CFD, primarily for aircraft flight simulation and design. Lately, on the game development side of things, I've been doing some work on realistic water simulation, using a very fast 2D Navier-Stokes solver (that supports moving and rotational, viscous water around arbitrary boundaries at real-time frame rates) plus some extras that add the 3rd dimension using physically-based heuristics. Since that's all proprietary, I can't give any details at all in an open forum. But it is showing some promising results.
Applied Research Associates, Inc.
Edited by - grhodes_at_work on August 31, 2001 2:24:55 PM