Asking If Companies Need Free Work?
#1 Members - Reputation: 100
Posted 09 January 2011 - 01:07 PM
#2 Members - Reputation: 133
Posted 09 January 2011 - 01:27 PM
Hey guys, I was wondering if it would be dumb to ask some companies if they would like some unpaid help? There are some SMALL companies near me that I know are pretty poor, and I think it would be a good place to start in game development. I've been programming >2 years, been programming games ~2 months(finished Pong clone, working on Pacman clone). Does this sound like a good idea? Any tips on how I should ask when I contact them?
You can always send a resume and ask for an unpaid Internship. But, you will most likely either be stuck in "Make me some Coffee"-type of position or not involved with Programming at all.
It would take too long to get you familiar with the code architecture for you to actually do any Programming.
But, it never hurts to ask
#3 Members - Reputation: 1535
Posted 09 January 2011 - 01:31 PM
#4 Members - Reputation: 100
Posted 09 January 2011 - 01:54 PM
I thought it might not be such a good idea (I could come in and ruin something and not really be too responsible for it). I'm just nervous that if I don't, I might graduate and nobody will want to hire someone without at least some kind of experience.
So finishing my degree and continuing my own game programming is the best way to get a job eventually?
#6 Members - Reputation: 133
Posted 09 January 2011 - 02:18 PM
#7 Moderators - Reputation: 5071
Posted 09 January 2011 - 02:58 PM
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#8 Members - Reputation: 100
Posted 09 January 2011 - 03:20 PM
So finishing my degree and continuing my own game programming is the best way to get a job eventually?
Yes, but to increase your chances in the future to get the job you want it's also very important that you earn some field experience, specially working in a team (not school). Also keep every project and documentation of whatever you do for the future.
So my advise would be that when you've got a chance you look for some unpaid/paid internship or some work even if it's only a few hours a week for a short time, not game related or even if it wont give you credits or something for your studies.
I know from personal experience that having a degree in a nice school and also the scores won't get you any job anywhere if you don't have the professional experience and/or a decent portfolio, at least in jobs related to IT and videogames.
#9 Members - Reputation: 100
Posted 09 January 2011 - 11:38 PM
#10 Moderators - Reputation: 5071
Posted 10 January 2011 - 12:03 AM
1. I believe he was suggesting you get involved in amateur/indie projects. If you manage to get an internship, paid is better than unpaid, and unpaid is at least a foot in the door.1. So it sounds like you'd recommend me looking for unpaid work/internship.
2. Is it a serious problem if I can't find any?
3. This is what I'm afraid of, that I graduate and am somehow unemployable.
2. It's a serious problem if you don't manage to build a good portfolio. Is that what you're asking?
3. If you haven't graduated yet, your primary focus right now needs to be on your studies. Work on some student projects if practicable within your primary duty: graduating. Then after graduation you must work to make yourself employable. And read what Stonewall Jackson and other great people said about fear at FAQ 47
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#11 Members - Reputation: 100
Posted 10 January 2011 - 05:11 AM
But what Tom mentions maybe most important, don't be worrying too much about "what if's", just focus on your main activities (studies) and have fun and be inquisitive doing them, and opportunities will present themselves for you to take.
#12 Members - Reputation: 948
Posted 11 January 2011 - 01:11 AM
I went this route, and was very lucky to get a recommendation from a former alumni of my university who worked at EA and wanted to do a talk at our school (which I set up for him.) This basically helped get that vital first bit of work experience and I'm currently working in the industry.
#13 Members - Reputation: 100
Posted 13 January 2011 - 03:20 PM
I'll try to stop worrying about the future so much, but I just really want to start programming games.
M2tm, that's an awesome situation. Do you feel like it's really important to get a recommendation from someone inside the industry already?
#14 Moderators - Reputation: 174
Posted 14 January 2011 - 12:02 AM
Applying for an internship as part of a formal degree is a good idea.
How you present yourself is important. If your key selling point is that you are free then you probably aren't worth having. If you are an intern as part of a degree course they know you are serious and a potential future employee. Also, offering to work for free shows an ignorance of business because there is always a cost. You need to be managed and probably provided with space and equipment - these things all cost money.
Then how were you planning to gain experience by working for free? If you are working on their project they will want you to work on it now... full time. Not a couple of hours in the evening and at weekends. You also won't get any meaningful experience unless you spend a reasonable amount of time.My university has a co-op but it requires that I take a year off to do it! I don't want to put off graduation a whole year.
Doing a year long internship is an excellent way of boosting your employment chances. I know of several student who did internships with independent developers in the UK who then go hired by those companies after they qualified.
www.obscure.co.uk
#15 Members - Reputation: 100
Posted 13 February 2011 - 02:49 AM
Hey guys, I was wondering if it would be dumb to ask some companies if they would like some unpaid help? There are some SMALL companies near me that I know are pretty poor, and I think it would be a good place to start in game development. I've been programming >2 years, been programming games ~2 months(finished Pong clone, working on Pacman clone). Does this sound like a good idea? Any tips on how I should ask when I contact them?
I'd say go for it - it doesn't hurt to show them some examples either, and show them what you're capable of.
I know I sometimes ask game owners if I can help them out with SEO
#16 Members - Reputation: 185
Posted 13 February 2011 - 12:41 PM






