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glDrawArrays causing Access Violations


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#21 TerranFury   Members   -  Reputation: 142

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Posted 02 September 2001 - 10:46 AM

I had enabled color arrays without setting the color array pointer. So removing the call to enable color arrays eliminates the access violation.

But no triangles are drawn on the screen...

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#22 TerranFury   Members   -  Reputation: 142

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Posted 02 September 2001 - 12:48 PM

Nevermind, I just realized that I need to use a seperate call for each triangle strip.




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