Sorry, I didn't mean to compare against previous rel of this style but rather the previous gamedev. The concept I'm trying to point out is related to x-dimensions of characters.
The light skin text was recently condensed in line spacing... doesn't seem to affect the dark theme yet/currently
For example, OpenOffice writer has a property in a "Character" tab allowing to scale the glyphs in the x dimension... something like that. Is the new font more compact? I'm not even sure. I guess it's just me.
Nah... it's ok in my opinion. Even darker would be ok for me but in case bg isn't made darker, I would appreciate some extra brightness on text it still seems to be a bit low on contrast for me.
Much appreciated, a lot easier on the eyes... but maybe it's a bit to dark?
As for the light themes, although I cannot see the individual sub-pixels, I often perceive high-luminance areas to be "not smooth" (I can see the pixel grid relatively easy)... LCD kinda sucks and I suppose I'm pretty high in sensitivity so +1 for black!
Anyway, is the text color light blue? It appears to be. I think it is. Maybe I'll annoy someone but I think it needs more contrast.
By the way, can we have justified text?
No this is not true, I don't believe this for a minute. It cannot be real. It is not real. (Joke intended)
A few other observations on color, garnered from slaving away for years in front of a machine doing color correction:
- Caffeine will dull your sense of color.