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How do you move the far plane?


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#1 Viscous-Flow   Members   -  Reputation: 122

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Posted 31 August 2001 - 04:22 PM

How can I move the far plane so that my 3d-drawings will have a lower z-value? Is it that frustrum() or something else, I will do some looking through some books too. Any help would be greatly appreciated.

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#2 Dodger   Members   -  Reputation: 122

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Posted 31 August 2001 - 06:56 PM

Look into glFrustum(...). The last parameter is the distance of the far plane from the view point.

#3 wolfman8k   Members   -  Reputation: 140

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Posted 02 September 2001 - 07:07 AM

Most likely you already have a call to gluPerspective() or glFrustrum(). Just modify that.




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