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Posted 14 January 2011 - 06:29 AM
Posted 14 January 2011 - 12:50 PM
Posted 14 January 2011 - 04:41 PM
Posted 14 January 2011 - 05:09 PM
I certainly understand that :) The only reason I'm suggesting it though is that I think the game itself is good enough that it could really benefit from a full-on, production-quality treatment, and that giving it such a treatment might open up the market somewhat.
Regarding polish, certainly most games have all fancy menus, profile systems.. I've just been taking so long over this game that I need to cut it down and try and sell *something*. Maybe I'm just a very slow coder, but I can imagine doing all those sort of things could take me several more months. I'm already at 14 months when I intended to finish the game in 6!
Yeah, like I said, it's just my personal opinion. (I haven't seen that particular method used in too many games myself, but maybe it's more common than I realize.)
I'll consider the trial nag message. Maybe if I just make it less frequent? Like only on the start of a new level, but not on subsequent restarts? Already it only starts to appear after a few levels have been completed, maybe I can increase that time as well. I have heard people claiming that nagging increased their sales...
Posted 16 February 2011 - 03:35 PM
Posted 17 February 2011 - 02:53 AM
Posted 17 February 2011 - 02:03 PM
the environments themselves look very dull, unlike the sound that describes them. Sure, it's colorful and pretty, but there's no motion, nothing that FEELS organic or alive
there is no tutorial, I did not know how to control the game.
There are no options in game for graphics, gameplay, etc
Do I need to see an Intro every-time I start the game?
Posted 17 February 2011 - 02:22 PM
Remember to mark someones post as helpful if you found it so.
Posted 17 February 2011 - 04:20 PM
> ./config.linux Changing directory to . Litha Game Engine Logging to ./Configuration.log Settings path: /home/blarg/.Configuration/Configuration.ini Arg: ./config.linux Irrlicht says: Irrlicht Engine version 1.6.1 Irrlicht says: Linux 2.6.32-3-amd64 #1 SMP Wed Feb 24 18:07:42 UTC 2010 x86_64 Irrlicht says: Using plain X visual Inconsistency detected by ld.so: dl-open.c: 643: _dl_open: Assertion `_dl_debug_initialize (0, args.nsid)->r_state == RT_CONSISTENT' failed!
Posted 17 February 2011 - 04:55 PM
Posted 16 March 2011 - 04:57 AM
Posted 16 March 2011 - 05:27 AM
Posted 17 March 2011 - 01:18 PM
Posted 17 March 2011 - 01:42 PM
Posted 17 March 2011 - 01:43 PM
Posted 17 March 2011 - 03:58 PM
Posted 17 March 2011 - 04:27 PM
Posted 17 March 2011 - 05:10 PM
Yeah, I spent a lot of time listening to samples before I found the ones I liked, but I find music in games to be very important so it was worth it to me. One piece of advice I'll give you is that if you find a song that's close but not quite what you want, check if the composer has done anything else. That's ultimately how I found the track I used, and it can narrow down your options pretty effectively.
I'm looking through musicloops right now. I have been through some stuff there before, but there's such a lot, it's hard sifting through it all.