What tools do you use to design a game?

Started by
20 comments, last by bdragoncat 13 years, 3 months ago

I use Delphi 2009 (yup ObjectPascal dev alive here ), OpenOffice for the docs and calculations, UltraEdit for the xml, Lyx for the manual, a bit of photoshop and Maya + Mojoworld for the 3d. For the 3d dev i use mainly OpenGL.

For project updates i use a synch software + SVN/tortoise

when i need to compile C++ projects i use VS2010


I'm trying your game right now , 44.5mb wow.
Do you use only Delphi 2009 to write this game?
Advertisement

I like QtCreator to program in, and I like Qt itself. I also use SFML, but SDL is pretty nice too.
'Jarwulf' said:

Is there some sort of evil fairy which tricks all new game programmers into using Dev C++?

When I first started programming, the C++ book I purchased came with Dev C++ on a companion disc (C++ for Dummies, I think it was). I used it for the first 3 or 4 years of development, and I got so familiar with it, that changing to another IDE was scary. dry.gif

I tried Code::Blocks, and seemed like a decent alternative, but Visual Studio had so many interface buttons that I just uninstalled it and crawled back into my shell. Eventually, I upgraded from Dev C++ to just using MinGW directly via the command prompt, and then moved to Programmer's Notepad. Now I use QtCreator, even for non-QT stuff.


If I don't wanna spend too much time on complicated library , do you think Code::Blocks is easy for me?

This topic is closed to new replies.

Advertisement