I was thinking of : player.nextlev = player.expereince + pow(3,player.lev); or something like that. But the exponential growth might get a a little too fast at some point. So anyone know the official AD&D method or some other good one?
You should just be able to make up your own, its no big deal really. If I could get a D&D rule book somewhere I would know thiers (how do I make an angry face????). Anyway, what TANSTAAFL said would seem logical. The third edition seems easier, though I like the second edition rule better.
Also, I guess you could just use a set tnl(to next level) for the first one, and for the next one you could do level*exp= tnl. This would be pretty efficient. Try them all and see what seems best.
Also, whats the difficulty. I mean, if its a 50 minute RPG, you dont want to use the one I gave you, it would take a pretty long time to level up that way. But if its a 20 hour - 60 hour game, then the one I gave you would be ok.
If you want something for a short game, use the second edition rule.
"I've sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do'Urden
Edited by - Drizzt DoUrden on September 1, 2001 12:05:12 AM