Struggling with maps in C++
#1 Members - Reputation: 100
Posted 16 January 2011 - 06:14 PM
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int nBuffer = m_mKeyValues[uKeyNameBuffer]; // nBuffer == 0, the item is not found
char* uKeyNameBuffer2 = "Q";
int nBuffer = m_mKeyValues[uKeyNameBuffer2]; // nBuffer == 16, the item is found
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In the first instance, using breakpoints and debugging I've deciphered that uKeyNameBuffer contains "Q". But it won't find the "Q" item that exists in the map, it instead creates one with the exact same key (which should be an impossibility as far as I can tell). The second variable, uKeyNameBuffer2, when checked with breakpoints contains the exact same data in every way as uKeyNameBuffer...so why is the map treating it differently?
So far as I can tell it's a glitch in the map class. The entire point of each item having a key is that you access it with that key, and you can't create another item with the same key. But that's exactly what it's forcing me to do. Of course, it's probably just my stupidity getting in the way, and it's extremely unlikely that the map class would have such a large flaw...but what on earth is going on?
#2 Members - Reputation: 1349
Posted 16 January 2011 - 06:21 PM
I'm not going to bother reading the rest of your post and just tell you to use std::string instead of char *. There's a good chance your problem is due to std::map not comparing the strings but the addresses of the char *s. Use std::string and if the problem persists then get back to us.I've got a map that contains char pointers
C++: A Dialog | C++0x Features: Part1 (lambdas, auto, static_assert) , Part 2 (rvalue references) , Part 3 (decltype) | Write Games | Fix Your Timestep!
#4 Members - Reputation: 100
Posted 16 January 2011 - 06:31 PM
#5 Members - Reputation: 1349
Posted 16 January 2011 - 06:32 PM
http://www.sgi.com/tech/stl/Map.html
C++: A Dialog | C++0x Features: Part1 (lambdas, auto, static_assert) , Part 2 (rvalue references) , Part 3 (decltype) | Write Games | Fix Your Timestep!
#7 Members - Reputation: 1950
Posted 17 January 2011 - 12:18 AM
Absolutely, and some compilers go even further than that. An app with strings "Hello world" and "world" might result in pointers to the string "world" pointing about six characters into the middle of "Hello world".Is it some kind of optimization?
yes, some compilers store const char* in the same address as an optimization
My website dedicated to sorting algorithms
#9 Members - Reputation: 825
Posted 21 January 2011 - 02:28 AM
As mentioned, string literals may be folded together in static storage, ending up comparing equal by coincidence.
The proper solution here if you really must use char const* as your key is to provide a comparator to your std::map, which would do a string comparison with strcmp or a similar function.
Of course, by using raw pointers you run into ownership issues, as you have no way of properly handling the memory the pointers point to. Changing the key type to std::string would most probably be a Good Thing.
Note that operator [] on a std::map default-constructs a value if the key could not be found and inserts it into the container. If you do not desire that behavior, use the find(key) member function which returns an iterator to a key-value pair if the key was found, or the end() iterator if it was not found.






