How 3DSMAX import to VC++?

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4 comments, last by yungivan 22 years, 7 months ago
Hi all, My VC++ program is already linked with OpengGL. I use OpenGL to build the background, I''d like to put the 3DSMAX objects onto it, how can I do that? Can I use DirectInput to control the coordinate of the 3DSMAX objects? Ivan
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download the dx8 sdk (you have it?), then run the 3dsconv program to convert 3ds format to .x format. Next work with .x format (see sdk samples).


-eng3d.softhome.net-
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
Correct me if i''m wrong but isn''t .x just for direct-x?
.x is just a file format. can be parsed for your own purposes, regardless of your rendering system.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
Other options are to export from 3ds max to .3ds or .obj (with a plugin). Search this site and you''ll probaably find code that allows you to use these formats in your game engine.

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http://www.3dcgi.com/
If you look the .x (ascii) format you can see that it is 100% C code. Yup!

-eng3d.softhome.net-
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"

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