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Looking for Artists and Python Programmers[On Hold]

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#1 Stephen.Shaw

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Posted 23 January 2011 - 11:29 PM

Team name:
Eye’s Out Entertainment: Tatsumaki Team

Project name:
Tatsumaki: Land at War

Brief description:
Tatsumaki: Land at War is a ground breaking MMO Hybrid based upon 16th century Japan. The game has been in production for several years and has amassed a dedicated following.

Target Aim:
We have a short term goal to complete basic systems that will allow us to enter community testing phases, and a long term goal of a commercial release.

Compensation:
Salary shortly after release of game.

Technology:
The game is being developed for Windows based systems. All programming is currently done in Python, with GUI elements scripted with PyGUI. The current tools at our disposal are a particle editor, model editor and a world builder.

Talent needed:
  • Python programmers
  • Texture artists
  • User Interface artist
  • Concept artists
  • Animators - We need animators who have experience with game animation, and are well versed in walk and run cycles as well as less common animations. Animators will be animating martial arts techniques, as well as movement related to using tools such as shovels, axes and hoes. There will also be many quadrapedal, bipedal and polypedal animals and creatures as we intend to populate the game very heavily with wildlife.

Team structure:
Team Leaders:
Stephen ‘DeXtrose’ Shaw
Jon ‘Sykoi’ Rush

Art
Hayden Zammit - Modeler
Rob ‘Kinjo’ West - Texture Artist

Programmers
Tjeerd Jan van Der Molen
Stephen ‘Dextrose’ Shaw
Jon ‘Sykoi’ Rush

Website:
http://www.landatwar.com - Currently under construction for a new launch.

Contacts:
Contact Stephen Shaw at: applications@eyesoute.com
Please include at the very least, a brief description of your self and an example of your work.

Previous Work by Team:
None

Additional Info:
We have recently acquired a license to an industry proven game engine, licensed to produce several commercial MMORPGs, and as such our team is undergoing a restructuring. Our assets are currently being reworked* to fit the new engine and a fair amount of work at first will be helping us with this task.

*Texture resolutions, and poly limits are the main issues at the moment.

Screenshots can be found on the main site.

Feedback:
None

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#2 Stephen.Shaw

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Posted 31 January 2011 - 04:02 AM

We are still looking for help with this project, over the last week we have accomplished quite a bit, but our team still needs a few more bodies.

#3 Stephen.Shaw

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Posted 02 February 2011 - 07:44 PM

Updated the needs for our project, as well as adding more information for Animators.

#4 Stephen.Shaw

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Posted 31 August 2011 - 11:27 PM

We are currently restructuring the company, and as such, will not be looking for new team members for the moment. I will post another reply when we are again in need of new team members.






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