Eye’s Out Entertainment: Tatsumaki Team
Project name:
Tatsumaki: Land at War
Brief description:
Tatsumaki: Land at War is a ground breaking MMO Hybrid based upon 16th century Japan. The game has been in production for several years and has amassed a dedicated following.
Target Aim:
We have a short term goal to complete basic systems that will allow us to enter community testing phases, and a long term goal of a commercial release.
Compensation:
Salary shortly after release of game.
Technology:
The game is being developed for Windows based systems. All programming is currently done in Python, with GUI elements scripted with PyGUI. The current tools at our disposal are a particle editor, model editor and a world builder.
Talent needed:
- Python programmers
- Texture artists
- User Interface artist
- Concept artists
- Animators - We need animators who have experience with game animation, and are well versed in walk and run cycles as well as less common animations. Animators will be animating martial arts techniques, as well as movement related to using tools such as shovels, axes and hoes. There will also be many quadrapedal, bipedal and polypedal animals and creatures as we intend to populate the game very heavily with wildlife.
Team structure:
Team Leaders:
Stephen ‘DeXtrose’ Shaw
Jon ‘Sykoi’ Rush
Art
Hayden Zammit - Modeler
Rob ‘Kinjo’ West - Texture Artist
Programmers
Tjeerd Jan van Der Molen
Stephen ‘Dextrose’ Shaw
Jon ‘Sykoi’ Rush
Website:
http://www.landatwar.com - Currently under construction for a new launch.
Contacts:
Contact Stephen Shaw at: applications@eyesoute.com
Please include at the very least, a brief description of your self and an example of your work.
Previous Work by Team:
None
Additional Info:
We have recently acquired a license to an industry proven game engine, licensed to produce several commercial MMORPGs, and as such our team is undergoing a restructuring. Our assets are currently being reworked* to fit the new engine and a fair amount of work at first will be helping us with this task.
*Texture resolutions, and poly limits are the main issues at the moment.
Screenshots can be found on the main site.
Feedback:
None


















