Is it difficult getting into the creative side of the game business?
#1 Members - Reputation: 192
Posted 24 January 2011 - 12:26 PM
When it comes to my creative side..thats a problem, because I am always thinking about the stuff I like, show/game wise, and all that does is make me discard anything I think of because I don't want to copy something popular/something I have seen, think of it as a creative roadblock.
#2 Members - Reputation: 135
Posted 24 January 2011 - 02:30 PM
#3 Members - Reputation: 144
Posted 24 January 2011 - 02:32 PM
Why not try to apply your creativity in those game development areas?
My deviantART: http://msw.deviantart.com/
#4 Moderators - Reputation: 5062
Posted 24 January 2011 - 03:10 PM
1. You already know it is. Why bother asking a question you already know the answer to?1. Is it difficult getting into the creative side of the game business?
2. I want to design the characters, the story, the gameplay, things of that nature.
3. And i've been told countless times that programming is the quick way in.
4. When it comes to my creative side..thats a problem, because I am always thinking about the stuff I like, show/game wise, and all that does is make me discard anything I think of because I don't want to copy something popular/something I have seen, think of it as a creative roadblock.
2. In other words, you want to be a game designer. Have you read any of the articles on my website? Do you have a breaking-in plan?
3. Those people who tell you that are not listening to you. Why listen to people who don't listen to you? Either they're not answering the questions you're asking, or you're asking them the wrong questions.
4. OK, and your point is...? Do you have a question?
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#5 Members - Reputation: 100
Posted 24 January 2011 - 03:34 PM
4. When it comes to my creative side..thats a problem, because I am always thinking about the stuff I like, show/game wise, and all that does is make me discard anything I think of because I don't want to copy something popular/something I have seen, think of it as a creative roadblock.
I think he means he can't make a distinction between being inspired by and just blatantly copying an idea.
I will use the popular Warcraft game of Blizzard Entertainment as example.
Did Blizzard invent the Orcs as part of their game? No, they did not! (People believe Tolkien did, but even he was inspired) They were inspired by myths and other writers who used it in their story. Inspired is keyword here. It isn't wrwong to use ideas of others. Being 100% unique and original is near to impossible. The thing we have to make sure is that we give the old our own special touch. Like the Orcs of Warcraft are Warcraft's Orcs that can only be placed in the games of Blizzard!
Copying is bad, mmmkay.
Inspired by is good, mmmkay!
Hopefully that helped you a tiny bit.
#6 Moderators - Reputation: 2987
Posted 24 January 2011 - 04:54 PM
Most designers I've worked with end up spending a lot of time writing scripts (eg. programming), or balancing data in spreadsheets (eg. 'many numbers'), or both.I want to design the characters, the story, the gameplay, things of that nature. And i've been told countless times that programming is the quick way in. Problem is, I am trying programming...and I am getting nowhere. It's too technical for me, too many numbers and such involved.
This is because most games are essentially about mathematics in some form or other, and that game design is about designing systems. It's rarely a case of dreaming up cool ideas and having other people make them - you have to do a fair bit of the 'making' too.
Also, getting into the industry generally requires some sort of portfolio to demonstrate your work, and that work should be towards an actual game. You might do this with design modifications to an existing game, which will often require some degree of technical work. You might well get somewhere with a game that uses a different medium, as MSW has pointed out, but when it comes to getting a job in the industry there is often no alternative to getting your hands dirty with the computer-specific aspects.
Which is not to say you should carry on trying to be a programmer as such, but that you should resign yourself to the fact that being a designer for computer games will usually require some technical skills of some sort. Improving those will improve your chances.
#7 Members - Reputation: 217
Posted 24 January 2011 - 05:29 PM
#8 Banned - Reputation: 57
Posted 24 January 2011 - 10:46 PM
#9 GDNet+ - Reputation: 1173
Posted 25 January 2011 - 06:27 AM
"Fate and Destiny only give you the opportunity, the rest you have to do on your own."
"The people who don't enjoy life are the ones who don't get the joke."
The Aspiring Writer
Current Projects: Day 0 - prototype post apocalyptic survival game - Design V2
Upcoming Projects: Sanctuary Zero - post apocalyptic survival game - Design V2
Non Game Projects:
- Pocket Financial Assistant - android app - Personal Finance Organizer and Budgeting Manager.






