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Posted 25 January 2011 - 04:30 AM
3D Math Primer for Games and Graphics Development
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
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Posted 25 January 2011 - 10:28 AM
'Mathematics for Game Developers'
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Posted 26 January 2011 - 10:33 PM
This is the hard core fundamentals for 3D math. I will be taking it after this online XNA class. I even brought a book of graph paper.
The scariest/most awesome thing to do is skip ahead to like lecture 20 and look at the board. It looks like alien writing.
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Posted 27 January 2011 - 11:52 PM
I have found that a lot of the videos from the Khan Academy are really well done and easy to understand.
Be sure to brush up on your Trigonometry as well if you haven't done that in a while.
The MIT OpenCourseWare is also an excellent source of information as Chris posted, and not just for maths.
Having a strong understanding of Vectors and Matrices will really help a lot with most areas of game development - also remember that most graphics theory books and physics programming books (Real-Time Rendering etc) will also have a section on the maths needed, including Linear Algebra.