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3D Math


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Posted 25 January 2011 - 04:30 AM

I thought we could perhaps have an area of your recommended resources on 3D Mathematics especially those talked about in the current chapter. In particular Points, Vectors and Matrices. I have a couple of books that have helped me and are quite useful.




3D Math Primer for Games and Graphics Development

http://www.amazon.co.uk/Primer-Graphics-Development-Wordware-Library/dp/1556229119/ref=sr_1_1?ie=UTF8&qid=1295951141&sr=8-1





Essential Mathematics for Games and Interactive Applications: A Programmer's Guide

http://www.amazon.co.uk/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/ref=sr_1_4?s=books&ie=UTF8&qid=1295951346&sr=1-4










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Posted 25 January 2011 - 10:28 AM

This a bit expensive, but it is one of the most comprehensive books I've read on the topic. Very thorough and the math concepts are generally described in ways that you can use them towards game development.

'Mathematics for Game Developers'

http://www.amazon.co...95972540&sr=8-1

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Posted 26 January 2011 - 10:33 PM

MIT has posted the full 34 lecture long course on linear algebra. And it is free! You do need to buy the textbook. However they do give you the tests and homework assignments too.

This is the hard core fundamentals for 3D math. I will be taking it after this online XNA class. I even brought a book of graph paper.

http://ocw.mit.edu/c...ra-spring-2010/

The scariest/most awesome thing to do is skip ahead to like lecture 20 and look at the board. It looks like alien writing.


Chris

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Posted 27 January 2011 - 11:52 PM

If you are on a budget, the Khan Academy provides a lot of great information for free, in an easy to learn format. (All video lessons)

http://www.khanacademy.org/#Linear Algebra

I have found that a lot of the videos from the Khan Academy are really well done and easy to understand.

Be sure to brush up on your Trigonometry as well if you haven't done that in a while.

The MIT OpenCourseWare is also an excellent source of information as Chris posted, and not just for maths.

Having a strong understanding of Vectors and Matrices will really help a lot with most areas of game development - also remember that most graphics theory books and physics programming books (Real-Time Rendering etc) will also have a section on the maths needed, including Linear Algebra.

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Posted 31 January 2011 - 06:38 AM

Hi,

a well written book i use quite often: Mathematics for 3D Game Programming and Computer Graphics http://goo.gl/4mRxC




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