I thought we could perhaps have an area of your recommended resources on 3D Mathematics especially those talked about in the current chapter. In particular Points, Vectors and Matrices. I have a couple of books that have helped me and are quite useful.
This a bit expensive, but it is one of the most comprehensive books I've read on the topic. Very thorough and the math concepts are generally described in ways that you can use them towards game development.
I have found that a lot of the videos from the Khan Academy are really well done and easy to understand.
Be sure to brush up on your Trigonometry as well if you haven't done that in a while.
The MIT OpenCourseWare is also an excellent source of information as Chris posted, and not just for maths.
Having a strong understanding of Vectors and Matrices will really help a lot with most areas of game development - also remember that most graphics theory books and physics programming books (Real-Time Rendering etc) will also have a section on the maths needed, including Linear Algebra.